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3.7.0
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Changes
Gotta use this new year holiday to make a quick update
Who needs families and friends reunion when you can sit behind the desk and fixing bugs alone right?
General QOL Changes:
- Changed ALL cooldown type powers into resource type. This would make it more functional in Forge version. (And potentially bring some bugs that I couldn't even catch)
- Shift ALL powers under a fox/ folder. This would make it possible to make new origins in the future?
- A welcome message when you first choose this origin. With link to the Power wiki and fox setting function.
Active Skill [Pounce]
Changed Contents:
The restriction for Magnetoreception-Enhanced Pounce is reduced. You can now trigger it any time during the Hunting phase.
Fixed Bug:
For Forge version, the pounce hit effect should now trigger normally, instead of gone instantly if you pounce without jumping.
Passive Skill [Timidity]
Content Added:
You will now also fear Players / Mobs with tag "foxiefear" within 18 blocks
So, use < /tag [Playername] add foxiefear > if you want this origin to fear someone
Passive Skill [Foxiality]
Content Changed:
The Climbing Powder Snow sub power is shifted here
Fixed Bug:
Night Vision Strength was at 0.1 all along. Now it is at 0.5 as intended.
Hidden Skill [Fox Sound Pack]
Changed Content:
- Shifted all sub powers related to [Sleepin Mode] and [Fox hat] into the new active skill.
- The 2 successful interactions will give the interactor with "foxiefear" tag the "foxietrust" tag. This will stop the fear from triggering.
- However, if one with tag "foxietrust" hit the player with fox origin, this tag is revoked.
New Active Skill [Foxify]
Contents Added (From Fox Sound Pack):
- [Sleepin Mode]
- Fox Hat
Changed Contents:
- The active trigger for [Sleepin Mode] is changed (Ctrl -> Crouching + Ctrl)
- One more line added to the toturial, showing the commend of changing foxtype
Fixed Bug:
Unable to trigger [Sleepin Mode] (Cause: forgot to initialize the foxtype scoreboard lmao)
cya
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9qGn08Dr:LT1ggOuq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9qGn08Dr:LT1ggOuq"
}

