Compatibility
Minecraft: Java Edition
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This resource pack aims to make the ambiguous samey potion textures into more recognisable colours, using stronger more unique colours(+gradients) and custom texures.
For example why are there SO MANY green(or close to) potions?

With this resource pack you can tell which is which, at a glance (wow)!!

In those images are the textures for Oozing, Luck, Night Vision, Water Breathing, Poison, and Jump Boost.
Check the gallery to see all of the textures
This pack also has different caps for the different modifiers you can add to a potion, if you add extra time(which uses redstone) you get a redstone cap and if you add extra power(which uses glowstone), you get a glowstone cap, and the same goes for the feathers on tipped arrows.
‼️This can be turned of with an addon for this pack‼️
This resource pack also comes with compatibility for Theone's Eating Animation Pack
Addons
(Click the images)
Drinking Animations
No Caps
No Feathers
Some cool features I wanted to mention
Custom Command Potion Colours Still Work
and i added more contrast to the tipped arrow to fit with the rest of the textures in the pack
Water/Awkward and Mundane Potion are very slightly transparent
It's not very visible (by intention so it isn't too distracting) so here it is with lava underneath it

Invisibility is very transparent

With the transparent elements in this pack, I made it so that the side of the bottle still shows up, but the shine on the front of the bottle doesn't render the sides so it doesnt have glass going throught the middle of the liquid.
I first found out I could do this developing the Night Vision Texture as shown in these screenshots the before and after(These screenshots were take when I had only done the bottle version and not the splash and lingering)
Before

After

Before

After

The Wind Charging and Feather Falling Textures use colours related to the potion to make them more recognisable as that thing


Unfortunately, because I don't know how to use vanilla core shaders to make custom particles, I can't change the potion particle effects at the moment since this resource pack is not updated to 26.3 and I don't want to require any extra mods that I don't already have because I know that resource pack is based off a mod.
Another feature I wanted to include is 3D textures for tipped arrows using ETF, but I don't think it is possible due to the NBT data being server side or something. And because of that since in 3D the arrows all use the same texture, it would be possible, but I did not make custom textures for bows and crossbows loaded with tipped arrows, to keep consistency with the 3D arrow.





