0.3.0
Compatibility
Required content
Changes
Additions
-
Melee Weapon Data Options
- Added durability config options. Can be globally disabled via configuration.
- Added enchantability config option.
- Added OBB (Oriented Bounding Box) collision detection type.
- Added support for configuring movement during attack.
-
Throwable Presets
- Added potion grenade (Molotov) type presets, including effect cloud and splash types.
-
New Status Effect
- Added "Flammable" status effect: entities with this effect take extra damage from fire and their flames will not extinguish naturally while the effect is active.
-
Throwable Data Options
- Can now configure whether "cookable" are allowed. When enabled, holding the right mouse button after the prep time will reduce the throwable’s lifetime.
- Can configure whether explosion destroys blocks. Can be disabled globally via config.
- Can configure damage dealt to enemies on impact.
- Can configure whether the item breaks on hitting the ground, even when bouncing is enabled.
- Can configure the particle of trails.
- Explosive throwables can now have configurable screen shake effects. A global screen shake modifier can be set in the client config (set to 0 to disable).
-
When sneaking while throwing, initial velocity is halved. The speed reduction factor can be adjusted in the config file.
-
Model Update: Added
1p_effect_x(where x is a number) locator group for visual effects visible only in first-person view. -
Model Update: Added
entity_hide_x(where x is a number) locator group that will not render on thrown entities.
Adjustments
- Reduced default throw velocity and collision coefficient for all throwable items.
- Updated default weapon pack to include the new configuration options.
- Lowered crafting cost of the baseball bat.
- Reworked throwable entity collision logic to prevent getting stuck in walls.
- Added explanatory comments to items in the default pack.
- Some melee weapon hit detection is now performed client-side.
Fixes
- Fixed an issue where melee weapons could not damage teammates even if friendly fire was enabled.
- Fixed missing first-person hand animations (jumping/turning).
- Fixed incorrect key name for bounce coefficient in sample throwable config. Correct key is
bounce_factor. - Fixed an issue where enemies beyond a certain Y-axis distance could not be attacked.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AiwNM9O0:wMn7gapK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AiwNM9O0:wMn7gapK"
}![[TACZ] LesRaisins Tactical Equipements](https://cdn.modrinth.com/data/AiwNM9O0/9a4ca7062d204854c70f4be751927860dd773357_96.webp)

