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5.0.0-Beta
Compatibility
Changes
Our FINAL BETA is here! Please report bugs- new and old in case we missed something important. We hope to have our official release in a couple weeks, we just want some time to collect new bug report and have some time to fix any that arise.
- Added lang for fr_fr and zh_cn
- Added lang for missing moves
- Added missing alolans: pichu, pikachu, exeggcute, cubone, coffing, mimejr
- Added all missing sprites
- Added stack data for unimplemented items so they stack
- Added spawn data for Pecharunt & Tarapagos
- Added Ogerpon masks
- Various pokemon size adjustments
- Reworked Time Capsules to make them look nicer and fix log spam errors
- Fixed Pokémon textures flickering black on Forge
- Fixed all Galarian forms not working
- Fixed Psychic type missing in our species features
- Fixed Chandelure, Centiskorch flames
- Fixed Cursola pulsing
- Fixed varoom, revavroom anims
- Fixed Bellibolt missing yellow Orb
- Fixed Mewostic & Indeedee M/F forms
- Fixed Hoopa Unbound
- Fixed a handful of swimming pokemon
- Fixed a handful of flying pokemon
- Fixed BaseScale being applied to our models, so models are now their intended sizes again
- Fixed poster lang missing
- Fixed Sparkling Stone having the wrong type requirement to charge
- Fixed all form change items
- Fixed a crash with red chain in anvils
- Fixed a crash with mail items
- Fixed an exploit with a handful of legendary mechanics
- Fixed an exploit with PokeLoot being used infinitely (old loots can be fixed with a sidemod we're publishing in #plugins-mods)
- Fixed a crash on Fabric with vending machines (temporarily disabled shops)
- Temporarily hard coded Manaphy/Phione to be 10,000 walk steps (so clients can connect to vanilla servers aka server hubs)
- Removed Paradox spawns since they're crafted in RKS Machine now
Server Owners: We believe it is safe enough to use in production now. If you've generated a world, use our sidemod to fix old PokeLoots in the plugins-mods channel. This will convert old infinite use PokeLoots to one time per player loots. We'll add more modes soon. Not all structures are implemented yet, but most are. We recommend either starting with a smaller world, or make a resource world that you will regenerate periodically
Note: This is BETA 5.0. When we release, we're going back down to 1.0 and adjust any improperly labeled versions and/or remove old/confusing ones on our Curse/Modrinth pages.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AxvRzJ70:mpu3r0nU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AxvRzJ70:mpu3r0nU"
}

