Compatibility
Minecraft: Java Edition
26.2
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed MIT
Published yesterday
Updated 2 months ago
🎁 Level Loot
Every time you level up, get a random reward — no grinding a separate loot table, no waiting for events, just XP doing double duty.
⚡ How it works
Gain a level, get a random item dropped right at your feet. Gain multiple levels at once (a big XP dump, an enchanting session)? You get one reward per level, not just one for the whole jump.
🎲 ~89 items across every category
- Blocks — netherite/lapis/redstone/coal/quartz blocks, beacon, anvil, enchanting table, respawn anchor, lodestone, end crystal, obsidian
- Full tool tiers — iron/diamond/netherite pickaxes and axes, diamond shovel/hoe
- Weapons — diamond/iron/netherite swords, mace, bow, crossbow, trident, shield
- Full armor sets — complete iron, diamond, and netherite sets
- Raw materials — netherite ingot/scrap, ancient debris, iron/gold/copper ingots, lapis, amethyst, quartz
- High-value drops — enchanted golden apple, totem of undying, elytra, nether star, heart of the sea, nautilus shell, phantom membrane, shulker shell, dragon breath
- Food — cooked meats, golden carrot, cake, honey bottle, cookie
🎨 Fully configurable
Everything lives in config/levelloot.json, editable after first run:
itemPool— add or remove any item from the reward poolbroadcastMessage— toggle the server-wide "X leveled up and got Y!" announcementrewardMessage— customize the text with%player%and%item%placeholders
🔧 Built for Minecraft 26.2
Server-side logic, client-and-server compatible mod — no client-only rendering tricks, just clean level-tracking and reward delivery.


