Tags
Creators
Details
2.1.1
Compatibility
Changes
MC 1.21.1 - 2.1.1
- Now, by default, you will need to wear 3 armors of the same trim to receive a level 1 effect, and 4 armors of the same trim for a level 2 effect. If you only wear two armors of the same trim, you will receive no effect. (Configurable).
- Fix inconsistency with armor descriptions, and add new clarifying comments in the configuration file.
- Add an option to enable the old system where the effect level comes from the trim material.
- Make it so that matchingEffectLevels allows you to use level zero to disable effects. For example, it will allow effects to be granted only when the player is wearing full armor of the same trim.
- Change resinGivesNightVision to materialEffectOverrides which will let you override the effect based on trim material.
- Other minor adjustments.
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Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:BL7ADJ7w:GEDWYJ0J"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:BL7ADJ7w:GEDWYJ0J"
}


