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Minecraft: Java Edition
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✈️ AFly — Residence-based Pay-to-Fly
Flight shouldn't be free. AFly turns flying into a meaningful gold sink: while a player flies, they pay per second, and the rate depends on where they are. Standing on their own Residence claim? Cheap. Cruising over the open wilderness? That'll cost more. It's a simple, fair way to drain excess currency from your economy and gently encourage players to build and stay on their own land.
No PlaceholderAPI, no scripts, no fuss — just drop it in and configure.
Why AFly?
- 💰 A real economy sink. Continuous, opt-in spending that fights inflation without punishing players who don't fly.
- 🏠 Location-aware pricing. Reward players for flying at home — set cheap rates inside Residence claims and higher rates in the wild.
- 🎮 Opt-in and fair. Players choose when to fly with
/afly on; if they're not flying, they're not charged. - 🌐 Speaks your language. Every message lives in a language file. Ships with English and Traditional Chinese; add your own in minutes.
Features
- 🎮 Per-player toggle — anyone can
/afly on/offto control their own paid flight. - ⏱️ Per-second billing, charged only while actually flying. Survival/Adventure only (configurable).
- 🏠 Different rates inside vs. outside a Residence region.
- 🛫 Takeoff notice — shows whether you're in a region or the wild, the region's name, and the current rate.
- 👤 Owner notifications — flying inside someone's claim notifies the owner.
- 🔔 Boundary alerts — cross a region border and you're told the rate changed, instantly.
- 📊 Live action bar showing your zone, rate, and remaining balance.
- ⌨️ Tab completion on all sub-commands.
- 🛡️ Bypass permission for staff who shouldn't be charged.
- 💸 Out of money? Safe forced landing and paid flight auto-disables.
How it works
- A player runs
/afly on— this grants flight. - They double-tap space to take off. From that moment, money ticks down each second.
- The action bar shows their current zone, rate, and balance; crossing in/out of Residence claims updates the rate (with a chat alert).
- Run out of money and they're gently set down, with paid flight switched off until they top up.
Commands & Permissions
| Command | Permission | Description |
|---|---|---|
/afly on |
everyone | Enable your paid flight |
/afly off |
everyone | Disable your paid flight |
/afly info |
everyone | Show rates and your status |
/afly help |
everyone | Show help |
/afly reload |
afly.admin |
Reload config & language |
fly.charge.bypass lets staff fly for free.
Configuration
A clean config.yml (rates, billing interval, charged game modes, owner-notify toggle, language selection) plus per-language lang/*.yml message files. Edit and /afly reload — no restart needed.
Requirements
- Paper 1.21+
- Vault + any economy plugin (EssentialsX, CMI, …)
- Residence
🇹🇼 繁體中文
✈️ AFly — Residence 領地付費飛行
飛行不該是免費的。 AFly 把飛行變成一個有意義的金錢回收管道:玩家飛行時每秒付費,且費率取決於他人在哪裡。站在自己的 Residence 領地上?便宜。在開闊荒野巡航?那就貴一點。這是一個簡單又公平的方式,從你的經濟系統抽走多餘的貨幣,並溫和地鼓勵玩家在自己的領地上建設與活動。
不需要 PlaceholderAPI、不需要腳本、不囉嗦——丟進去、設定好即可。
為什麼用 AFly?
- 💰 真正的經濟回收。 持續性、自願性的消費,能對抗通膨,又不會懲罰不飛行的玩家。
- 🏠 依位置計價。 獎勵在家飛行——領地內設便宜費率、荒野設較高費率。
- 🎮 自願且公平。 玩家用
/afly on自行決定何時飛;沒在飛就不扣錢。 - 🌐 說你的語言。 所有訊息都在語言檔裡。內建英文與繁體中文,幾分鐘就能新增自己的語言。
功能特色
- 🎮 個人開關:任何玩家可
/afly on/off控制自己的付費飛行。 - ⏱️ 每秒計費,且只在真的飛行時扣款。僅生存 / 冒險模式(可設定)。
- 🏠 領地內外差異化費率。
- 🛫 起飛提示:顯示你在領地內或荒野、領地名稱與目前費率。
- 👤 通知地主:在他人領地飛行會通知該領地擁有者。
- 🔔 跨界提醒:飛越領地邊界時,立即告知費率變動。
- 📊 即時動作列:顯示所在區域、費率與剩餘餘額。
- ⌨️ 所有子指令支援 Tab 補全。
- 🛡️ 免費權限:給不該被收費的管理員。
- 💸 餘額不足?安全落地,並自動關閉付費飛行直到補錢。
運作流程
- 玩家輸入
/afly on— 取得飛行能力。 - 雙擊空白鍵起飛,從此每秒扣款。
- 動作列顯示目前區域、費率與餘額;進出領地時即時更新費率(並跳聊天提醒)。
- 餘額用盡會被安全放下,付費飛行自動關閉,補錢後再開即可。
指令與權限
| 指令 | 權限 | 說明 |
|---|---|---|
/afly on |
所有玩家 | 開啟付費飛行 |
/afly off |
所有玩家 | 關閉付費飛行 |
/afly info |
所有人 | 查看費率與狀態 |
/afly help |
所有人 | 顯示說明 |
/afly reload |
afly.admin |
重新載入設定與語言 |
fly.charge.bypass 可讓管理員免費飛行。
設定
乾淨的 config.yml(費率、計費間隔、收費的遊戲模式、通知地主開關、語言選擇)外加各語言的 lang/*.yml 訊息檔。改完 /afly reload,免重啟。
需求
- Paper 1.21+
- Vault + 任一經濟插件(EssentialsX、CMI…)
- Residence

