
Tensura:Dungeon
Tensura: Dungeon expands on Tensura Reincarnated by introducing a full dungeon system inspired by Rimuru’s Labyrinth. Explore a procedurally generated dungeon filled with traps, shrine trials, rare mobs, and boss fights — all tied into a progression-based
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Creators
Details
1.0.0.9
Compatibility
Changes
Tensura: Dungeon v1.0.0.9 – Fixes & Additions
Fixes & Systems
• Boss chests now disappear faster.
• New Rule Violation message added when boss cap is reached.
Additions & Changes
• Added gamerule BossEPOneTimeDrop.
• Added gamerule disableshrines.
• Added configuration shrinecooldownplaythrough, allowing players to activate shrines for no rewards while still on cooldown.
• Added new shrine challenges:
- Kill Minh Slimes (Stellar only)
- Pick the Correct Chest
- Player Waves
• Many improvements made to shrine challenges.
• Increased door sizes on Floor 95.
- Other minor adjustments
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CAsFfbXy:6eus03rH"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CAsFfbXy:6eus03rH"
}
