All versions
1.21.1-neoforge-1.3.0
Release
[NEOFORGE][1.21.1] Cinematic Respawn 1.3.02 weeks ago 2,145
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client-side
Changes
# Update 1.3.0
- Reworked HUD suppression and screen fading for stable behavior across all supported Fabric, Forge, and NeoForge versions.
- Fixed the HUD, first-person hands, and held items appearing during the cinematic sequence.
- The mod no longer changes the player's F1 HUD setting.
- Fixed the pause menu and inventory opening during the animation.
- Improved mouse capture and input suppression during transitions.
- Improved automatic respawn reliability and added a manual death-screen fallback if respawning does not complete.
- Improved detection of roofs, nearby obstacles, block edges, and non-standard collision shapes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CFJWaa89:K1XijVSi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CFJWaa89:K1XijVSi"
}

