![Myths and Legends [Cobblemon Sidemod]](https://cdn.modrinth.com/data/CaOWby9K/f8a9877caf29768ef98c4b642682e494978f3b8f.png)
Myths and Legends [Cobblemon Sidemod]
The 'Cobblemon Myths and Legends Addon' for Cobblemon Mod introduces key items and new spawning conditions, intended to add encounters with Legendary and Mythical Pokémon, along with pre-made spawns for select key items.
Tags
Creators
Details
1.6.1
Compatibility
Changes
MythsAndLegends Mod v1.6.1 - Changelog
IMPORTANT: PLEASE USE THIS VERSION IF YOU ARE USING 1.6. I HIGHLY RECOMMEND UPDATING DUE TO A MAJOR BUG IN THE PREVIOUS VERSION (which I will delete or have already deleted).
New Transformations and Form Changes
- Calyrex now supports "fusion" with Glastrier or Spectrier using the Reins of Unity key item.
- Right-click Calyrex with the Reins of Unity and ensure you have an empty party slot to fuse or unfuse. (Full tutorial coming soon!)
Key Items - New Additions
Expand your collection with these newly introduced Key Items:
- Iceroot Carrot
- Shaderoot Carrot
New Configuration Options
debug_mode = false
and
join_form_aspect_delay = 100
-
You can now Enable/Disable Debug Mode. I got tired of constantly adding and removing debug messages, so I added a config option for it. Use it as you like, but don't complain if the console gets spammed with messages! :D
-
The second option controls the delay (in ticks, where 20 ticks = 1 second) for when forms and aspects are applied after a player joins the server. This is especially useful if the player has fused Pokémon or applied form changes, ensuring they are properly "permanent" as long as the Pokémon is fused or holds the correct item.
Both options are also accessible through the in-game settings GUI for easy adjustment! (Use /mythsandlegends settings)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CaOWby9K:NfmD6cUw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CaOWby9K:NfmD6cUw"
}
