Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Tags
Creators
Details
current features: :Bosses (L_Ender’s cataclysm) :Complex health system (Prototype: Pain) :Space travel (Cosmic Horizons) :Ships and misc vessels (Valkyrian Skies) :Technology (Create + addons) :Magic (Iron’s Spells & Spellbooks) :Combat systems (Better Combat, Simply Swords) :reworked nether and end (BetterX series) :overhauled generation (tectonic) :overhauled progression system (overgeared, and end/nether remastered) :parrying (just parry) :lots of lag (400+ mods) NEARLY NONE OF WHAT YOU ARE ABOUT TO READ BELOW HAS BEEN IMPLEMENTED YET
|:idea: this modpack (create: microcosm) is one of my most ambitious projects, one of two(you dont get to know the second one). i had the idea to make this modpack during a playthrough with my day one, we were playing a fun modpack (create astral, big thanks to them) and i thought to myself "hey, it would be cool if I did something like this" and my friend told me go for it, i already had some experience writing complex stories so it wasn't too hard writing concept ideas for it, the main issue is actualizing the ideas and, all/most you are going to see is my ambition, not the current state, but in the future i hope it will all be true
|:main concept: a atmosphere focused complex infrastructure and many rpg style progression tiers and unlike the millions of other create modpacks, it isn't purely create, and you can do other things besides progressing tech, and the magic line doesn't require a lick of create, besides the occasional SU power, and same for tech side, but technically you do have to do both to progress on the integration chapter(but even then it is optional) all trees are gonna be COMPLETELY optional in order to finish the game, as the end goal isnt making the "ultimate device", but to beat a final boss
|:gameplay: im aiming for a complex ULTRAKILL inspired combat system with four core classes to choose from, each one having its own complex systems and weapons and long term multi week long playthroughs where each stage has its own gimmick and progression style
the classes are as follows [ all classes will be included in a distant update]
:artificer: a tech focused high damage(but expensive) weaponry, but low defense as you can only wear the artificer designated armor to have weaponry function, and a large array of weapons to choose from
:mage: a magic focused decent damage large range spells with good visuals, and arena wiping capabilities, while there is a major mage presence in the current version, i plan on making some end-game content as thats all its missing
:ranger: long distance high damage bows and guns, with traps to rig the battlefield with, and a complex mark system rewarding accuracy
:melee: high damage close range high defence weaponry, not too complex but really good for people who like to deal large amounts of damage and be able to tank everything
[all of these are not implemented in the slightest, but one can dream cant he]
along with the classes, there is a equal amount of bosses to fight, along with events to defend from, and even a final boss and a ending(or two), and a complex no risk digital playfield to test out new weapons and equips(such as "cybergrind" from untrakill) and most importantly, lots of lore to learn about and a complex story brewing under the player
:ambition:| [mostly none of this is present, purely listing ideas right now, god forbid a man wants to DREAM] i already spoke a lot about the ambition, here is more i want eventually to have the core classes, you know them, and complex bosses and events to fight against, lets speak on those as you see, there is L_enders cataclysm, it is its own separate story, but eventually i would like to rewrite each boss to be more integrated into the storyline of microcosm, rewriting each boss(and hopefully) giving them cutscenes and voice lines, and custom attacks fitting the characters more, i have their personalities and lore reasons already in mind so there is that and for events, i want each one to feel like its either natural, or you are to blame for its causing, make it feel like you are a part of the story too, not a separate entity and, here is a taste of the lore "the world of microcosm was formed from the falling of the three greatest beings, ignis of flame, shaping the core of the earth with his death, gaias of life, reshaping the land into the magic rich world it is now, and at last there was ✌︎👌︎✡︎👎︎⚐︎💧︎💧︎ of the abyss, for his death reshaped the cosmos" that is purely the surface of the story, there is so much more i am exited to let you see, and learn for yourself, there is SO much lore, thank god i have experience in writing otherwise i may be crying myself to sleep rather then posting here
:current state:| there is not much as for that i plan on having, sure there is the basics, but i want to reshape the land to fit my idea more, i am close to the feel though, it has nice looking combat and great visuals, and a complex health system mod inspired by my favorite game(casualties unknown), and the ecosystems are somewhat complex, however somewhat lacking and i even have it somewhat optimized, but all features are quite detached to one another. i know that a promise doesnt go that far, but hey, i hope you are here to see this project reach its final step, as its the journey that makes something fun, not the climax
:issues:| not many are known right now, i am making subtle steps at reaching that unobtainable goal, while it is frustrating seeing bugs pop up that i dont know how to fix, i wouldnt say im not working on fixing things, while yes this is just a potential project, things are in my favor somewhat so its not impossible, i am actively learning coding so that i can make this dream come true this modpack is specifically for forge version 1.20.1, i would have it neoforge vers 1.21.1 but i would lose out on more then i would gain, i am working on a aeronautics specific version too though servers DO NOT work in any current version, if you want to run a server, your gonna have to do a LOT of fixing
:support:| if you find bugs please reach out in the discord and if you are a mod creator and wish for your project to be credited/remove/added(open to discussion) please make a request in the discord and i will comply the discord server, despite being nearly empty, is quite well made
:links/closing:| if you would like to join in development in this project in any way shape or form, please dont hesitate to reach out, i dont have much money to pay now, but i hope one day i can reward you for your efforts in aiding this projects development tenfold, hopefully sometime soon if you find any bugs or problems, please make a claim in the "bugs and issues" channel in the discord (an "OG" role will be given to the first 100 people to join the server, yes its still open, purely cosmetic but i hope that the illusion of limitation draws you in)
this project will always remain free to access and modify, as Arsi "hakita" patala once said, art is not only for those who can afford it,
in the same way, this project has never, and will never contain official ai generated content or official media
: YouTube: https://www.youtube.com/@sodiumhypochloryde :twitch: https://www.twitch.tv/sodiumhypochlorid :discord: https://discord.gg/Yk4znxaHrE
tldr: i hope you enjoy my ambitious project


