Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Item Break Prevention
Item Break Prevention is a NeoForge 1.21.1 mod that changes what happens when a durability item reaches zero durability. Instead of disappearing, the item becomes a broken version of itself so the player can keep it and repair it later.
Features
- Prevents fully damaged durability items from being deleted when they break.
- Converts broken gear into an unusable broken item that stores the original item data.
- Keeps the original item's name and vanilla tooltip, then adds Broken - Repair in an Anvil.
- Restores the original item through an anvil repair flow.
- Requires another item with the same item id for fully broken item repair.
- Supports modded durability items without relying on custom repair ingredients or repair recipes.
Broken Item Behavior
When an item reaches zero durability, the mod stores the original stack data and replaces the stack with a broken version. The broken item cannot be used normally, mined with, or interacted with as working equipment.
The tooltip is based on the original item tooltip, so enchantments, attributes, names, and other vanilla tooltip details stay in their normal order. The broken state is shown with Broken - Repair in an Anvil.
Anvil Repair Rules
Fully broken items use a stricter repair rule than normal damaged items:
- The right anvil slot must contain the same item id as the stored original item.
- Enchantments, custom names, damage, and other item data do not need to match.
- Repair ingredients such as leather, hide, ingots, or gems are not accepted for fully broken items.
- The matching item is consumed by the anvil repair.
For example, broken leather boots must be repaired with another pair of minecraft:leather_boots, not leather or hide.
Compatibility
This mod is designed for Minecraft 1.21.1 with NeoForge. Because broken items repair by matching the item id instead of checking vanilla repair ingredients, it is friendlier to modded tools and armor whose authors may not define repair materials.
Notes
- Normal item durability behavior still applies until the item reaches the fully broken state.
- Fully broken items are intentionally unusable until repaired.
- The broken item currently uses a placeholder item model, so resource packs or future versions can replace it with a dedicated broken scrap texture.


