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Minecraft: Java Edition
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Details
SPknockout
_Downed state, teammate rescue, self-revive & deep config — Paper 1.21_
✨ What is SPknockout?
SPknockout turns lethal situations into a knockout phase instead of always killing the player instantly (when enabled). Perfect for survival, RP, or any server that wants “get picked up” moments instead of flat instant deaths.
⚔️ Any lethal damage can trigger knockout — players, mobs, projectiles, lava, void, etc. (toggle via config; you can also restrict to “entity damage only” mode). Teammate rescue: a nearby player sneaks next to the victim while a revive bar fills — titles, action bar, optional heart particles & sound. /die — surrender while knocked out (counts as a real death: loot & respawn rules apply).
⏱️ Timeout: if nobody saves them in time, they die automatically. Quit while downed = same as /die — no “safe log” escape; normal death handling. Optional crawl mode — slow movement on the ground with a crawl-style pose (1.21-friendly); fully tunable. Self-revive — roll a chance when downed if they carry HEALING / REGENERATION potions; per-type chances + optional consume. Repeat knockout cooldown — after a successful revive only, block another knockout for X seconds; any death clears it so respawns feel fair. ️ Finisher hits, environmental damage while downed, mob knockouts, team-only rescue — all configurable. Built-in EN/RU messages + full custom text under messages with & color codes and {percent} for rescue UI. ⚙️ /knockout reload — hot-reload config.yml without restarting the server.
Commands
/die — end knockout by dying (only while knocked out). /knockout reload — reload configuration (permission required).
Permissions
knockout.admin.reload — use /knockout reload (default: OP; customizable in config).
Installation
Drop SPknockout-*.jar into plugins/. Start the server — config appears at plugins/SPknockout/config.yml. Tune values, then /knockout reload or restart.
Requirements
✅ Paper (or compatible fork) 1.21.x — built against Paper API 1.21.1. ☕ Java 21 on the server.
Config highlights
Everything lives in one clean config.yml: knockout duration & rescue time, radii, crawl pose & slowness, revive health (percent or fixed), slowness/blindness strengths, particles, revive sound, repeat-knockout cooldown, self-revive chances, permissions string for reload, and every player-facing message.
Support & source
Found a bug or want a feature? Open a discussion or issue on the resource page. Include your Paper build, Java version, and relevant parts of your config (redact secrets).
Steepin · SteepStudio
Thanks for trying SPknockout — may your teammates actually show up for once.


