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Licensed CC-BY-NC-SA-4.0
Published 4 years ago
Updated last month
All versions
1.13.1
Release
(1.20.4) Towns and Towers 1.13.1 (NeoForge/Fabric)2 years ago 52.1K
Compatibility
Minecraft: Java Edition
1.20.4
Platforms
Fabric
NeoForge
Supported environments
Server-side
Client and server
Required content
Changes
1.13/1.13.1 - A Spontaneously Realistic Upadte A bit late to the party... sorry about that
- an experimental change has been made to how structures generate (at what "stage" of world generation).
- swamp village structures have been updated to fit modern T&T vibe better (this structure was actually the oldest one remaining mostly unchanged for almost 3 Years)
- bone blocks in swiss style structures have been replaced with calcite
- several changes to various struectures
- foliage generation in T&T structures now utilises features and should be a lot more random
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:DjLobEOy:cjQk2Nq8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:DjLobEOy:cjQk2Nq8"
}


