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Creators
Details
Licensed GPL-3.0-only
Published 2 years ago
Updated 2 days ago
All versions
2.0.1-b4919-beta
Beta
Immersive Technology 2.0.1-b4919-beta6 months ago 2,416
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Changes
Changelog:
- Multiblock loot cleanup, fix was done elsewhere
- Run OptiPNG only on jar build
- Fix disassembly queue NPE issues
- Remove pipe from Solid Boiler template
- OptiPNG run
- Cleanup and formatting
- Why was this an issue all of a sudden? (build)
- Add TOP support, and config changes to support it (sided)
- Add TOP to build
- Reflector dance animation settings config change to client
- Max RPM config and better config descriptions
- Steel Tank fluid render tweaks
- Config revamp and options for multiblocks
- Swap Heat Exchanger to pressurized output to fix NPE
- Update LICENSE text to reflect GPLv3
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:DvaEUke2:Y39URBHI"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:DvaEUke2:Y39URBHI"
}


