Tags
Creators
Details
Licensed ARR
Published 7 months ago
Updated last month
All versions
2.0.1-release
Release
Civillis 2.0.1-releaselast month 7,351
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
[2.0.1-release]
Added
- Town names on the Zone HUD: When you enter civilized land covered by an active Town Center, the Zone Transition HUD can now show that town's name instead of the generic Civilized label. In overlapping territory, Civillis prefers the most relevant town for the player.
Changed
- Max-level Town Centers claim danger pockets: A fully upgraded, active Town Center now stabilizes caution zones inside its territory. Those claimed areas behave as part of the town for Civillis' spawn and zone rules, so a mature settlement can push back local danger instead of always yielding to it.
- Town Center zone buff defaults: The default catalog now puts Regeneration on the gold
choice and Resistance on the netherite choice. Modpacks overriding
civil_town_center_levelsshould update any offer IDs copied from the old defaults. - Town Center presence upkeep: Entity presence upkeep now scans active Town Center territory instead of sweeping the whole world, keeping the mechanic tied to actual settlements and reducing background work on busy servers.
- Farm Shrine head discovery: Existing mob heads are now discovered when a Farm Shrine is activated, rather than during chunk-load events. This avoids tying shrine setup to chunk-load side effects and makes existing-head registration more stable.
Fixed
- Town Center lecterns: Registered Town Center lecterns with a missing book can now be repaired by placing a written book back into them, restoring the Town Center interface without strange empty-lectern behavior.
- Explosion protection: TNT and other explosion paths no longer destroy protected active Town Center blocks.
- Non-player block destruction: Protected Town Center blocks are also guarded against
non-player
destroyBlockcalls, matching the normal player break protection more closely. - NeoForge login reloads: Joining a server no longer forces Civillis' data loaders to reload as if a full data-pack sync had happened, avoiding a noticeable login hitch on affected NeoForge builds.
Note
- Feedback, bug reports, ideas — join our Discord: Civillis Official
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Dx2SPPEi:VSlynytd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Dx2SPPEi:VSlynytd"
}

