Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Dimcreat
Dimcreat is a Fabric mod for Minecraft 1.21.11 that lets you create named custom dimensions from text seeds.
Use /gendim to generate a dimension, /gotodim to travel to it, and /getdimseed to check the stored seed later. Most seeds create fully custom generated worlds, while a set of exact seeds unlock special easter egg dimensions with their own terrain, atmosphere, and structures.
Features
- Create persistent named dimensions with
/gendim <name> [seed] - Leave the seed out and
Dimcreatsilently generates a random 20-character seed for you - Travel to custom dimensions with
/gotodim <name> - Travel to vanilla dimensions with
/gotodim overworld,/gotodim nether, and/gotodim the_end - Check a generated dimension's stored seed with
/getdimseed <name> - Command suggestions for
/gotodimand/getdimseed - Exact-seed easter egg dimensions with custom terrain and structures
- Per-dimension time, weather, sky, particles, and visual behavior for supported seeds
Commands
/gendim <name> [seed]
Creates a new dimension.
nameis requiredseedis optional- If
seedis omitted, the mod generates a random 20-character seed internally - Reserved names like
overworld,nether, andthe_endcannot be used - Duplicate dimension names are rejected
/gotodim <name>
Teleports you to a generated dimension or a vanilla one.
- Supports generated dimension names
- Supports
overworld,nether, andthe_end - Rejects travel if you are already in that dimension
- Rejects travel if the named dimension does not exist
/getdimseed <name>
Prints the stored seed for an existing generated dimension.
Easter Egg Dimensions
flat
A perfectly flat dimension with a single cobblestone layer at Y=128.

0structured
A more stable overworld-like dimension that keeps normal overworld materials and chaotic custom terrain style.

0farlands32
A beta-inspired overworld-style dimension that brings back farlands behavior much closer to old Minecraft. Go 32,767 blocks in any direction from 0,0 to reach the farlands.

0skygrid
As the name suggests, a skygrid made up of every block in the game.

0skylands
[WIP] Eventually going to be floating inslands with overworld blocks, but currently just the end pillars
[no picture for now]
0glass
A bright glass shard world with transparent terrain, luminous structures, and no mob spawns.

0library
A giant ordered bookshelf world made from square pits, grid walkways, corner lamps, and layered shelf walls.

0redstone
A machine-like dimension filled with engineered terrain, redstone-heavy materials, and circuitry-themed landmarks.

0checker
A checkerboard world of alternating plateau and basin regions with sharply contrasting terrain cells.

0mushroom
A fungal world with dome-like landforms, mushroom-heavy terrain, and giant growths.

0crystal
A crystal wasteland of amethyst and calcite formations with no mob spawns.

0fossil
A dry fossil badlands world with bone-like structures and excavated terrain shapes.

0monolith
A dark blackstone-and-obsidian world dominated by severe monolith terrain.

0storm
A thunder-heavy world with harsh terrain, storm structures, and aggressive weather.

0candy
A bright confection world with colorful terrain, candy-like structures, and exaggerated shapes.

0bridgeworld
A suspended stone dimension built around bridges, arches, and elevated spans.

0underlava
A basalt-and-blackstone underworld with lava-heavy cavern terrain.


0clockwork
A rigid copper-and-iron mechanical world shaped around machine-like landforms.

0hive
A honeycomb-inspired brood-chamber world with comb terrain, hanging hive masses, and nest structures.

0cathedral
A stone-brick cathedral world with nave-like terrain, buttress-shaped landforms, and towering gothic-style spires.

Dependencies and Requirements
- Minecraft:
1.21.11 - Mod loader:
Fabric Loader >= 0.18.5 - Required dependency:
Fabric API 0.141.3+1.21.11 - Java:
21+
Technical Notes
- Current technical mod ID:
stringdimen - Commands require gamemaster/operator permission
- Generated dimensions are saved per world and persist after restart
- If the generator changes, old already-generated chunks will not update automatically
- For testing terrain changes, use a brand-new dimension name or move into fresh chunks
- The mod is marked for both client and server environments because it includes client visual sync code


