Compatibility
Minecraft: Java Edition
26.3
1.21.11
Platforms
Supported environments
Server-side
Singleplayer
Client and server
Tags
Creators
Details
Licensed ARR
Published 8 months ago
Updated last week
Random Size Mobs

Every mob spawns with its own random size, from tiny 0.15x to colossal 16x. Size isn't just cosmetic: it changes health, damage, loot, and even the projectiles mobs fire.
Features
- True Scale Randomization: a smooth size distribution from 0.15x to 16x with no fixed presets. Most mobs stay close to normal size; giants are rare, and 8-16x titans appear in about 1 of 200 spawns.
- Dynamic Attributes: health and attack damage scale with size.
- Scaled Projectiles: arrows, fireballs, spit, wind charges and shulker bullets fired by a sized mob are visually bigger and have a bigger hitbox.
- Ghast: fireball explosion power scales with size (a 16x ghast hits with power 16, four times a TNT blast).
- Blaze: fireballs burn longer and big blazes spread fire around the impact.
- Breeze: the wind burst radius scales with size.
- Shulker: levitation lasts longer.
- Projectile damage scales with the shooter's size.
- Creeper Scaling: explosion radius scales with size, with no cap (a 16x creeper has radius 48, so expect lag).
- Loot Scaling: bigger mobs roll their loot table more times (one extra roll per size step above 1x). Respects
doMobLoot, Looting and player-kill drops. - Feeding Mechanics: every accepted feeding (breeding, growing a baby, healing) makes an animal 0.05x bigger, up to 16x. Works in creative too.
Not affected
Bosses (Ender Dragon, Wither, Elder Guardian), villagers and wandering traders, named mobs, and tamed pets keep their normal size.
Technical
- Required on both server and client. Players without the mod are disconnected with a message telling them to install it.
- Requires Fabric API.
- Upgrading from 1.0.0: mobs already sized by 1.0.0 keep their size and are converted to the new system automatically. Mobs that grew past 16x through the old combat growth are capped to 16x.


