Tags
Creators
Details
1.10.7.5
Compatibility
Changes

Changes:
- Now cadillions make a sound when preparing to charge
- Various texture improvements/fixes
Fixes:
- Fixed Aquatic Template loot table
- Fixed off-hand bows ignoring enchantments
- Fixed planks & wool not burning
- Fixed Rive arcana spawner merchants not spawning
- Fixed Robbin Nest crash
- Fixed recursive ultra long stems above overhangs and void in Skythern
- Fixed Vethea teleporting to the wrong level
- Moon Buds once again generate in the Wildwood
To see all 1.20 changes, check here:
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.20.md
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:F3kLpGw6:iPO1zRlr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:F3kLpGw6:iPO1zRlr"
}

