3.0.2
Compatibility
Required content
Changes
🐸 Naturalist :: Swampier Swamps Changelog ( Patch 3.0.2 )
[ ! ] Fixed bug where Fireflies were spawning en-masse on Fabric due to a mixin problem.
-- PLEASE REPORT IF YOU'RE STILL HAVING ISSUES.
🐸 Naturalist :: Swampier Swamps Changelog ( Patch 3.0.1 )
[ + ] Put Butterflies and Dragonflies in the Arthropod mob type.
- They can now be damaged by Bane of Arthropods and should work fine with mods that depend on insects having “Arthropod” defined.
[ + ] Gave Catfish and Alligators a “kill cooldown”.
- They now wait 2 minutes between killing mobs. No more masses of dead fish on top of the water!
- This is a temporary solution as the cooldown applies to egg hostiles as well. We will do another patch to fix this.
[ ~ ] Made Elephants drink while standing on any block.
- They previously only drank when standing atop Grass Blocks.
[ ~ ] Made Tortoise babies tamed after hatching if the parent is tamed.
[ + ] Added tags to new items.
[ + ] Made Bass spawn in Rivers.
[ + ] Made Lizards spawn in Forests.
[ + ] Added Alligator Egg Silk Touch loot table.
[ + ] Added Lakes to Savannas.
🐸 Naturalist :: Swampier Swamps Changelog ( Release 3.0.0 )
Added Cattails and Duckweed.
- Cattails can be broken to obtain Cattail Fluff. This can be crafted in a row of 3 like Paper to make 1 String.
- Cattails can be obtained without breaking using Shears. They do not work with Silk Touch.
- Duckweed can be broken by boats and will not stop your trajectory. They can only be picked up with Shears.
- Duckweed can be replaced by blocks, making it a good way to build on top of water!
Added Alligators
- Drops Reptile Hide. This can be crafted into 2 Leather and will have more uses in the future.
- Upon breeding, lays eggs! These can be picked up and moved.
- Attacks mobs and Players that enter the water, as well as anything that comes near its eggs.
- Hostiles can be edited with a data pack.
Added Bass
- Fish.
Added Catfish
- Fish.
- Attacks other fish; hostiles can be edited with a data pack.
Added Ducks
- Drops Raw Duck and Feathers.
- Occasionally lays Duck Eggs at the same rate as Chickens. These can be cooked for food! We’ve also added recipes to cook normal Chicken Eggs as well.
- Name one “Ducky” and see what happens!
Added Dragonflies
- REALLY likes Chorus Fruit. Like.. a weird obsession. Feeding it to them might give you something in return. 👀 ( idea credit to Noodlescript )
Added Lizards
- When low on health, they drop their tails and run away.
- Can be tamed with Spider Eyes.
Added Tortoises
- Can be tamed and bred with Bamboo, Brown Mushrooms, Cactus, or Dandelions.
- Can be commanded to lie down by right-clicking.
- Die-hard fans of Teenage Mutant Ninja Turtles..
- Elephants no longer attack Players when close to their babies.
- Remodeled Butterflies, Fireflies, and Birds
- Fixed Bear breeding. They also now regenerate fur over time.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:F8BQNPWX:ILQ8BuMi"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:F8BQNPWX:ILQ8BuMi"
}


