Tags
Creators
Details
Licensed MIT
Published 3 years ago
Updated 2 years ago
All versions
1.1.1
Release
Serious Player Animations 1.1.12 years ago 334.2K
Uploaded by
Compatibility
Minecraft: Java Edition
1.20–1.20.4
Platform
Fabric
Supported environments
Client-side
Required content
Any compatible version
Any compatible version
Changes
Change Log V1.1.1
Apr. 1, 2024
New Features:
- Added Shield Overlay
- Added Trident Holding Overly
- Trident now uses sword animation for attacking
- Added better compatibility with Not Enough Animations
- Some of Serious Player Animation's animations need to be disabled to see Not Enough Animations'
- Added compatibility with Carry On mod
- Added compatibility with Immersive Melodies
- Added compatibility with Supplementaries
- Added compatibility with gun mods
- Most of Ultracraft's gun holding animations
- Any gun mod that uses vanilla crossbow holding animation(ISSUE: This feature does not work consistently on forge version)
- If a specific mod isn't working properly report it on GitHub
- Added compatibility with sword blocking mods
- Sword Blocking Mechanics
- Sword Blocking
- Old Combat Mod
- Capes should now stay connected to player (still buggy in some circumstances)
Bug fixes:
- #37 Immersive Melodies Compat
- #34 Problem With The Configs
- #33 Disabling mining animations doesn't revert to vanilla animation
- #32 Simply Swords Compat
- #31 Config issues
- #28 shield glitch
- #25 Sword Blocking Mechanics compatibility
- #24 Shield blocking animations reset the opposite arm
- #22 compat with supplementaries
- #20 Compatibility with carry on
- #5 Cape appears disconnected.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Fq4tBIiz:2eSpG905"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Fq4tBIiz:2eSpG905"
}

