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Creators
Details
Licensed LGPL-3.0-only
Published 3 years ago
Updated 5 months ago
All versions
1.16.5-3.2.1.2-R
Release
1.16.5-3.2.1.2-R2 years ago 41.2K
Compatibility
Minecraft: Java Edition
1.16.5
Platform
Forge
Supported environments
Client and server
Changes
ver-3.2.1.0
New Features
- Action : Fast Swim
- Animation : Particles are added for some animations
- Sound : New sounds for its own Resource Pack
- by SquARzY
- Keybind : Enabling / Disabling ParCool
- by Kasualix
- API : Attributes
- API : Effects
- API : SoundEvents
- API : Custom Limitations
Modified
- ParCool Logo
- Fast Run
- Animation was modified
- Dodge
- Players don't get off blocks while doing dodge(configurable)
- Animation was modified
- Flipping
- Possible to trigger Flipping by pressing jump and forward or backward movement key
- Which control is used is selectable
- Wall Slide
- Consume more damage by default
- Take damage while declining falling speed
- Wall Jump
- The height of jump changes depend on camera angle
- Horizontal Wall Run
- Easier to perform sequentially
- Dive
- Activation conditions was relaxed
- Possible to start in air by pressing jump key long time
- Impossible to jump while performing
- New Animation for Diving into water
- Roll
- Animation was modified
- Stamina
- Max value and recovery speed was changed into attributes
- Recovery speed in air was decreased
Translation
- Turkish (tr_tr) (Added)
- by furkenisnice
- Spanish (es_es) (Modified)
- by elAltrex
- English (en_us) (Modified)
- by EternalAdministrator
Bugfix
- Catleap can be triggerd while breakfall
- Catleap height is constant regardless of jump height
- Sliding speed is constant regardless of movement speed
- PlayerModelRotator does not apply completion to animations
- It is impossible to create instance of Stamina API
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Fsvx2bdR:giGyODNX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Fsvx2bdR:giGyODNX"
}

