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Minecraft: Java Edition
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+=={::::::::::::::> ⥠Steel Meets Gun: Next-Gen Physics Combat & Anatomical OverhaulâĄÂ  ̿̿ ̿̿ Ěż'Ěż'\ ĚľÍ̿̿\
Tired of vanilla Minecraft's basic "click-to-hit" combat and stiff blocky models? Steel Meets Gun completely reimagines the game, transforming your world into a gritty, realistic tactical action universe with true-to-life physics and highly detailed entities.
No plugins required.
đĽ Ultimate Anatomical Overhaul
Say goodbye to classic boxy characters. This mod completely replaces player and mob models with anatomically correct, high-fidelity 3D models:
⢠Next-Gen Entities: Fully redesigned player and mob bodies engineered for realistic movement and interactions.
⢠100+ Custom Skeletal Animations: Reimagined entity behavior driven by complex animation conditions and fluid transitions.
⢠Procedural Body Bends: Immersive spine and joint bending that dynamically reacts to your survival, mining, and combat actions.
đŽ Physics-Based Directional Combat
⢠Real-Time Blade Collision: True "liquid fencing" mechanics. Your weapon physically collides with enemy blades, shields, and armor.
⢠Directional Combat (8 Angles):Control the direction of your strikes and parries seamlessly using your mouse movement. Supports one-handed, two-handed, spears, axes, and shields.
⢠Advanced Momentum Damage: No more random damage numbers. Damage is mathematically calculated based on weapon weight, length, and the actual velocity of your swing.
⢠Bone-Specific Hitboxes: Hit enemies exactly where it hurts. Striking a specific limb applies unique bone-damage multipliers to the new anatomical models.
⢠Shaft Punishment: Weapons like axes and spears require proper spacing. Hitting an enemy with the wooden shaft instead of the blade reduces your damage.
⢠Historical 3D Arsenal: Beautiful, historically accurate 3D models for weapons, shields, and armor that perfectly match the new realism standards.
︝âłâä¸ Gun Ballistic Physics
⢠Wallbang: Blocks can be shot through if aren't solid enough.
⢠Ricochet: If block is solid and angle twith surface plane is small (<15, <45 or even < 60 for extra solid blocks) bullet will bounce with mirrored angle - just like in real life
⢠Recoil: Every weapon has unique spray pattern, to shoot accurately you have to compensate it with mouse movement
⢠Gun magazines: Guns consume ammo, bullets should be inserted into magazines (to do it manually, take bullets with needed caliber into offhand, magazine in right hand and right click to fill)
⢠Mobs also can use guns so be aware, don't drop guns with ammo on ground
đ ď¸ How It Works (The Math Behind the Blade)
Every weapon features unique physical stats: **Blade Length, Hilt Length, Weight, and Class.
The mod uses a tri-point triangle detection system (tracking the weapon tip and handle across game ticks). This ensures 99% hit accuracy with zero ghost hits or lag gaps.
⢠Parrying & Clashing: When two weapons collide, the one with 2x more momentum breaks through. If momentums are equal, both attacks interrupt.
⢠Dynamic Damage Formula: Damage = Base Damage à Weapon Weight à Swing Speed à Limb Multiplier.
đCompatibility & Requirements
Version: Minecraft 1.20.1 (Forge)
Setup: Client-side and Server-side (No external plugins required!)
Mods: Compatible with most major modpacks, libraries, and APIs. *(Note: May cause minor visual glitches with specific shaders due to complex custom rendering).


