2.0.0
Compatibility
Changes
-added a new Block: the "Astral Repulsion Beacon":
- it will completely stop meteorites from spawning in a big range
- you can give it more range by placing stardust blocks below it in a pillar shape
- when powered by redstone it will show the range and will send a particle beam downwards to indicate where it will detect stardust blocks
- the beacon beam that reaches into the sky cannot be dyed and is also purely visual, which means that even if you block it out, the block will still function
-added a new Item: the "Astral Attraction Rune":
- it will call down a medium sized meteorite
- only has a single use
- they can be optained through opening mysterious crates
-added multiple new structures where you can find stuff from the mod
-added meteorites for the alien eggs
-vastly improved the angry moon's landing
-improved how medium and large sized meteorite detect their own crater, this should fix meteorites some times generating inside the ground without having a crater
-if aliens are on your head they can now be easily removed by setting yourself on fire, they will also fall of by themselvs after some time
-improved and expanded the config of the mod: for example you can now add and remove dimensions where meteorites or meteor showers should be able to occur [Your config will be reset with this update!]
-added a sound when meteorites spawn
-added a little shine effect to stardust that drops from meteorites shot by a skyfall protector, this should make it much easier to spot when and where the item drops
-added a small compatibility between this mod and "ad astra" by giving the aliens from this mod the ability to breath on other planets, fun fact: the aliens also had compat with "nyfs spiders" since the release of this mod
i also probably changed or added some other stuff i forgot to mention here, but it's probably some small stuff anyway, so no one should care
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GmEUIIJJ:B7f7gcU7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GmEUIIJJ:B7f7gcU7"
}

