Tags
Creators
Details
7.3
Compatibility
Changes
Staffs
Updated the tag's name for Phantasm compatibility
Unobtainable staff enchantment combinations (such as Blast + Brazier) now work as you'd expect. Ground work for future features
Nerfed Bonk attack speed
New Blessing enchantment!
Deals extra damage to the undead, and heals living foes
Configs
Added an option for staff beams to pierce walls (piercing up to the staff's pierce stat)
Added an option to disable all potion changes
Missing config entries are now printed in the logs as debug instead of warning
Fixes
Fixed modded potion types (like Abnormal's Tether Potions) having their stack size, properties and texture changed
Fixed custom data driven potions not working on servers
Fixed duplication glitches with soulbinding and limit breaking recipes
Fixed the "Too Expensive" feature bug from vanilla anvils
Other
Added Swedish and Turkish translations (thanks to TheSwedishLonk and Ender!)
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GyVUSbid:kxGFMeLs"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GyVUSbid:kxGFMeLs"
}

