Included content
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This update adds configurable PvP settings with a combat cooldown system.
Of course, this is off by default; no feature of the mod is enabled by default
These features are meant as a tool for small survival multiplayer servers that want to tweak the rules of PvP.
Set the duration of the combat timer applied when players engage in PvP.
Set in ticks, 0 disables the combat cooldown entirely.
Apply the combat cooldown to the attacking player when they damage another player.
Apply the combat cooldown to the victim player when they are damaged by another player.
Display the remaining combat cooldown time in the player's action bar while they are in combat.
Prevent players in combat from using Elytra flight while the combat cooldown is active.
Prevent players in combat from using Firework Rockets to boost Elytra flight while the combat cooldown is active.
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Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:HlpEBg3R:G2x2vImv"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:HlpEBg3R:G2x2vImv"
}