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Details
All versions
0.1.8.1
Beta
[Cobblemon] Fai's Mythical Monstrosities 0.1.8.13 months ago 3,432
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client and server
Changes
Blood Moon Miniboss Overhaul
Added
- Blood Moon minibosses have been rebuilt into a real persistent variant, not just a rare spawn with a message!
- Minibosses are now 2x size by default and keep that size after reloads or capture
- Minibosses now keep their red glowing eyes after capture too
- Minibosses now have a boosted shiny chance, defaulting to 25%
- Miniboss drops are configurable
- Added OP-only /bloodmoon miniboss commands for spawning, marking, checking, refreshing, and testing minibosses (mostly for me blep)
Admin Commands
/bloodmoon miniboss spawn <properties>/bloodmoon miniboss mark <title>/bloodmoon miniboss set_title <title>/bloodmoon miniboss unmark/bloodmoon miniboss info/bloodmoon miniboss list/bloodmoon miniboss refresh/bloodmoon miniboss refresh_all/bloodmoon miniboss validate_config/bloodmoon miniboss dry_run_rewards/bloodmoon miniboss clear_bars/bloodmoon spawn_table minibosses
All miniboss commands require OP permission level 2.
Default Spawn Rate
- Default miniboss table entry: Blood Moon Ursaluna
- Weight:
0.025 - Current table total:
1.0 - Effective table chance: 2.5% of successful Blood Moon table spawns
- Still affected by Blood Moon spawn checks, spawn caps, distance rules, and config settings.
Default Miniboss Loot
faismythicalmonstrosities:bloodstone- 5-8 drops
- 100% chance
faismythicalmonstrosities:blood_gemstone- 1 drop
- 100% chance
faismythicalmonstrosities:firmanent_shard- 1 drop
- 35% chance
Config
Miniboss behavior is now configurable, including:
- Spawn messages
- Defeat messages
- Red eye color
- Red eyes enabled/disabled
- Scale modifier
- Shiny chance
- Drops
- Aura/status effects
- Boss bar behavior
- Persistent entity behavior
Fixes
- Fixed miniboss markers not always surviving reload!
- Fixed caught/player-owned minibosses keeping wild boss bar state.
- Improved miniboss cleanup on unload, death, world stop, and server stop.!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IKQC80wr:GeU159yj"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IKQC80wr:GeU159yj"
}![[Cobblemon] Fai's Mythical Monstrosities](https://cdn.modrinth.com/data/IKQC80wr/e36606ab4edd2df2270eaa1c2985c81d32650873.png)

