Compatibility
Minecraft: Java Edition
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Details
RealisticVista
A forward-shaded Iris/OptiFine shaderpack focused on making water and lava feel physically grounded rather than just glossy overlays — real depth-based water coloring, layered ripple detail, and bump-mapped, vein-cracked lava crust.
✨ Features
Water
- Real depth-based shading — water actually darkens with true column depth (using the scene's depth buffer), giving a natural shoreline-to-deep gradient instead of a flat tint
- Dual-scale ripple normals: broad rolling waves + fine micro-ripple detail up close
- Dual-lobe specular (sharp sun glint + soft broad highlight) plus a drifting sparkle layer
- Smooth, organic whitecap foam on wave crests and along shorelines — no blocky noise grid
- Sky/fog reflection that shifts naturally with time of day and weather
Lava
- Bump-mapped crust — cracks and ridges actually catch light instead of reading as a flat glow
- Thin glowing veins tracing crack boundaries instead of soft color bands
- Randomized bubble-pop hotspots simulating gas venting through the crust
- Subtle obsidian-glass specular highlight on cooled crust areas
🖼️ Screenshots

⚙️ Compatibility
Written in the standard OptiFine-compatible shader format (GLSL 120, legacy DRAWBUFFERS) — no version-locked features, so it should run wherever Iris or OptiFine is supported (currently Minecraft 1.16.5 through the latest 1.21.x).
🎛️ Configurable Options
Tweak wave height, foam intensity, water depth-fade distance, lava glow strength, specular strength, bloom, fog density, and more from the in-game shader options screen.
📄 License
See the included LICENSE.md — free to use, modify, and redistribute with attribution; no re-copyrighting the pack as your own. Full text also in the license field of this page.
Website
Our website talking about our shader and that shows everything you need to know about our shader pack. This site also shows you the shaderpack License Vist us: https://shaders.mirvox.app
🙏 Credits
Created by Darry Artfell/@corpoldroblox.


