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0.14.5-beta
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Experimental DOUBLE BATTLES!!!
Hooked up AI to calculate double battles.
You should be able to see cleaner outputs in the logs for information on the AI decisions.
Warning:
Not all doubles interactions are accounted for.
If an interaction does play out how you might have intended, it most likely hasn't been coded yet.
How it works:
Each pokemon will calculate each move against each opponent. (not against allies rn)
It will save all moves that kill, all highest damaging non-killing moves, and all special moves (i.e. protect)
After scoring, it will randomly pick from all the highest scores regardless of which opponent it was used against.
Defensive calculations are done diagonally, and similarly, switch calculations.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KWljXemF:q1zrFqWx"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KWljXemF:q1zrFqWx"
}

