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Licensed MIT
Published 4 years ago
Updated 5 days ago
All versions
3.0.0
Release
Forge-3.0.0last year 29.6K
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Forge
NeoForge
Supported environments
Client and server
Required content
Changes
Features
- Add projectile blacklist for "arrow", blacklisted items won't be shot
- Add timebox where time is frozen for blocks, entities and particles
- If the <id> is in the form of "modid:id", it must be enclosed in single quotes ''.If it is in the form of "id", no quotes are needed
- Add timebox creation commands:
/timeclock timebox add <id> <min> <max> <expandAfterCreation> <changeSpeed>/timeclock timebox add <id> <min> <max> <expandAfterCreation> <changeSpeed> <color>/timeclock timebox add <id> <min> <max> <expandAfterCreation> <changeSpeed> <color> <alpha>/timeclock timebox add <id> <min> <max> <expandAfterCreation> <changeSpeed> <color> <alpha> <tick>/timeclock timebox add <id> <min> <max> <expandAfterCreation> <changeSpeed> <color> <alpha> <tick> <removeAnimation>/timeclock timebox add <id> <min> <max> <expandAfterCreation> <changeSpeed> <color> <alpha> <tick> <removeAnimation> <startCenter>
- Add timebox management commands:
/timeclock timebox remove <id>/timeclock timebox clear/timeclock timebox list <logging>/timeclock timebox modify <id>[<active/color/expandAfterCreation/changeSpeed>] <active/color/expandAfterCreation/speed>/timeclock timebox modify <id> [<color>] <color> <alpha>
- Add Ars Nouveau integration with new glyphs:
- Time Freeze Glyph: Freeze the current world time, with a base time of 6 seconds
- Time Box Glyph:Create a time box, where time will be frozen (including particles, creatures, and blocks), with a base time of 6 seconds
- Subdivide config for better organization
Fixed Issues
- Fix data saving loss issue for WeaponProjectileEntity
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KZOjyOXV:cSPvLmok"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KZOjyOXV:cSPvLmok"
}




