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Minecraft: Java Edition
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v1.1.3 · Forge 1.20.1 · Curios API 5.3.5
Genetic Breeding Algorithm + Bio-Enhancement Serum System
Gameplay · Machines · Serums · Accessories · Changelog · 中文
Gameplay
Mining → Growing → Incubation → Gene Splicing → Serum Synthesis → Self-Enhancement
Replace traditional farming with precision laboratory equipment. Every seed carries a unique genetic code, and every breeding attempt is a gamble.
Resource System
Minerals
|
Crops
|
Seeds: Fiber Reed drops from grass, Protein Soy / Alcohol Bloom from loot chests.
Machines
Atmospheric Condenser
Condenses purified water from air — 1 bottle every 30s, max stock 32. Place above an Incubator to auto-inject Purity. Hopper-compatible.
Bio Incubator
Core farming block. Insert a gene seed and maintain three stats:
| Stat | Source | Effect |
|---|---|---|
| Nutrition | Biochemical Solution | Growth stops below threshold |
| Purity | Purified Water / Condenser | Affects crop quality |
| Data Signal | Silicon Shard | Required for advanced crops |
Gene Splicer
Fuse two seeds to produce offspring. Each seed has three genes (1-10):
- Speed — Growth rate
- Yield — Harvest amount
- Potency — Serum quality
Formula: new = floor((parentA + parentB) / 2) + random(-2 .. +2)
Serum Bottler
Processes Synaptic Neural Berries into advanced serums. Hopper-compatible, monocle HUD shows recipe / progress / activity.
Serums
Breeding increases Potency → raw material quality NBT → berry activity → serum effect scaling.
Seed Potency → Material Quality → Bottler Berry (Activity 1-10) → Serum inherits Activity → Effect scales
| Serum | Effect | Duration | Side Effect |
|---|---|---|---|
| S-01 Synaptic Overclock | Attack Speed + Strength + Resistance III | 25s | Wither + Hunger |
| S-02 Visual Enhancement | Night Vision + Glow 16-48 blocks + Fire Resistance III | 30s | Blindness + Hunger |
| S-03 Metabolic Boost | Regen + Speed + Jump Boost III | 15s | Slowness + Poison |
Stacking: Drinking again adds amplifier+1 (cap VIII), duration accumulates (cap 5 min). Activity ≥ 8 starts at level II.
Curios Accessories
| Accessory | Slot | Function |
|---|---|---|
| Spectral Monocle | Head | HUD: Incubator / Bottler / Condenser / Splicer status |
| Bio-Pulse Belt | Waist | Auto-scan nearby Incubators, inject stats from inventory |
| Life Support Pack | Back | Accelerate side-effect decay, auto-heal at low HP |
Automation Pipeline
[Atmospheric Condenser] ── auto-inject Purity ──→ [Bio Incubator] ←── Belt auto-inject
│ crop matures
↓
[Serum Bottler] ──→ Advanced Serum
Hopper connections: Condenser side extraction, Bottler top/side input, bottom output.
Dependencies
| Dependency | Version | Required |
|---|---|---|
| Minecraft Forge | 1.20.1 (47.4.18) | ✅ |
| Curios API | 5.3.5 | Optional (accessories disabled without) |
| JEI | 15.0.0+ | Optional (recipe viewer disabled without) |
Changelog
v1.1.3 — Code Review Fixes + Hopper Interaction Optimization + API Improvements
- Fixed 12 issues found in third code review
- Bottler hopper extraction cancels processing + Condenser hopper behavior unified + output direction restriction
- tryInsertSeed copies ItemStack + cleanup dead code and unused imports
- Added cybercultivator module icon
v1.1.2 — Gene_Synergy Rename + Mutation Tag Upgrade + HUD Transparency
- Gene_Purity → Gene_Synergy to avoid confusion with ethanol Purity
- Mutation tag upgraded from boolean to integer type code, Tooltip/HUD shows mutation details
- HUD background changed to fully transparent, only progress bar backgrounds remain
- 3 BlockEntity sync mechanisms unified (empty tag sentinel + flags=2)
v1.1.1 — Serum Effect Rebalance
- S-01: Attack speed + strength scale with amplifier, added Resistance III
- S-02: Glow range 16-48 blocks scales with amplifier, added Fire Resistance III
- S-03: Added Speed + Jump Boost III, regen keeps amplifier scaling
- Side effects differentiated: S-01 Wither+Hunger, S-02 Blindness+Hunger, S-03 Slowness+Poison
v1.1.0 — Quality Chain + Serum Stacking + HUD Expansion
- Serum quality chain: material quality → berry activity → serum effect scaling
- Serum stacking: repeated drinking upgrades level (cap V)
- Bottler 4 recipes + Monocle HUD expansion
- Creative tab quality variants: 7 items × 10 quality levels
Bug Fixes: Milk CME crash, serum stacking early side-effect trigger, Bottler HUD progress bar stuck, Activity inheritance failure, Activity formula slot order inconsistency, Splicer Forge double-invoke, Condenser HUD progress bar stuck, en_us.json missing translations
License
MIT License


