Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed MIT
Published 12 hours ago
Shield Parry
Shield Parry is a combat mechanics mod for NeoForge 1.21.1. It expands vanilla shield blocking with perfect parries, posture buildup, posture breaks, stagger feedback, custom effects, and advancements.
The mod turns shields from passive defensive tools into timing-based counterattack equipment.
Features
- Adds shield cooldown after successful normal blocks.
- Adds a perfect parry window when raising a shield.
- Perfect parries can reflect true damage to melee attackers.
- Perfect parries can briefly stagger and knock back attackers.
- Adds a posture system for mobs.
- Repeated perfect parries build posture on mobs.
- When a mob's posture is broken, it enters a stronger true stagger state.
- Adds custom effects related to parrying and posture damage.
- Adds two advancements: Parry! and Posture Broken!
- Works with vanilla shields and modded shield-like items that use shield blocking behavior.
Effects
- Yaksha Slaughter Spiritfall: Greatly increases parry damage and posture damage, but reduces maximum health.
- Iron Body Spiritfall: Grants absorption and improves knockback resistance.
- Bell Demon: A harmful effect that doubles the target's posture threshold and can bypass the normal cap.
- Divine Confetti: Increases posture damage caused by parries and increases attack damage.
Compatibility
- Minecraft version: 1.21.1
- Loader: NeoForge
- Required on both client and server.
- Designed mainly for direct melee attacks.
- Projectiles, explosions, and special damage sources may not trigger perfect parries.
盾牌弹反
盾牌弹反是一个为 NeoForge 1.21.1 制作的战斗机制 Mod,围绕盾牌格挡、完美弹反、架势累积和破架势僵直展开。
它让盾牌不再只是被动防御工具,而是变成一种需要时机判断的反击手段。
主要机制
- 普通格挡后,盾牌会根据本次格挡伤害进入冷却。
- 玩家刚举起盾牌后的短时间窗口内,如果成功格挡近战攻击,会触发完美弹反。
- 完美弹反会反弹真实伤害,并对攻击者造成短暂僵直与击退反馈。
- 生物被完美弹反后会累积架势值。
- 架势满后会触发破架势,使生物进入更强的真僵直状态,并受到更高额的反伤。
- 加入多个围绕弹反玩法设计的状态效果。
- 加入两个成就:弹反!、架势已破!
兼容性说明
- 需要客户端和服务端同时安装。
- 对原版盾牌以及具备盾牌格挡行为的 Mod 盾牌生效。
- 主要针对近战攻击设计,远程、爆炸、特殊伤害不一定会触发完美弹反。


