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🔥 森罗物语:烟火(Kaleidoscope Grilling)
不只是在炭火上烤一串食物,更是让油有风味、料理有温度、田野里长出更多值得端上桌的食材。
《森罗物语:烟火》是《森罗物语:厨房》的综合料理扩展,以 烧烤、热食、油料与新食材 为四条核心主线。你可以种植油菜、洋葱、红薯与折耳根,在森林中寻找花椒树;也可以研磨食材、压榨菜籽油、调制不同风味的辣椒油,让炒锅、汤锅、熔炉和烧烤架做出的食物真正带上温度。烧烤是最直观的入口,但从田间采集、食材加工到热气腾腾地端上桌,才是烟火所扩展的完整厨房生活。
📋 模组概览
- 模组名称:森罗物语:烟火
- 英文名称:Kaleidoscope Grilling
- 核心玩法:种植与采集 → 加工新食材 → 榨油与调味 → 烧烤或料理 → 趁热享用
- 特色系统:热食与多种油料体系、新作物与联动料理、动态秘制烤串、16 种固定串、签谱与烤串餐盘、调料瓶、高级厨具架、趣味 Buff 与完整动作表现
🎮 烧烤玩法
手持穿串
不需要打开合成界面:
- 副手拿木棍,主手拿食材。
- 右键将食材逐个穿到木签上。
- 按固定顺序放入正确食材,可以完成固定配方生串。
- 自由组合最多三种食材,则可以制作带有玩家署名的秘制烤串。
潜行右键可以拆签,一次返还木棍和全部食材; 秘制串会从食材贴图中提取颜色,动态生成各不相同的串签模型。
固定配方烤串
目前已包含 16 种烤串:
- 牛肉串、五花肉串、鸡皮串、中翅串
- 鱿鱼须串、鱼串、苕皮串、土豆片串
- 猪儿虫串、蘑菇串、馒头片串、末影珍珠串
- 丸子串、粘液串、骨肉相连串、煎蛋串
每种烤串都有独立的食材顺序、饱食属性、模型和效果。
随意搭配烤串(秘制烤串)
秘制烤串允许自由串入最多三种食材,并记录制作者名称。它的食物属性不是固定数值,而是根据实际食材动态计算:
- 熟串饱食度:
(全部可食用食材饱食度之和 - 最低的一项)× 系数,向下取整且最低为 1 点。 - 组合系数:食材全部不同时为
0.6;存在重复食材时为0.5。 - 熟串饱和倍率:食材平均饱和倍率乘以组合系数。
- 生串折减:生串的饱食度与饱和倍率均按熟串的
50%计算,饱食度最低仍为 1 点。 - BUFF继承:无论生串、熟串始终继承食物本身的BUFF,如金苹果。
秘制串会结合不同食材模型生成外观。食材、顺序与模型组合不同,成品就会呈现不同颜色。配置项 enableSkewerGuiCache 默认为 true:开启后会低画质缓存 GUI 图标,降低客户端 FPS 压力;关闭后则改为实时直接渲染完整模型,显示更为精致的GUI,但是同时渲染多个串(例如打开创造模式物品栏的模组标签页)会明显掉帧。
烧烤架
烧烤架一次可以放置 3 串食物。使用打火石点燃炭火后,完整流程为:
放入烤串 → 使用油壶刷油 → 翻面 4 次 → 使用特制调料撒料 → 取出成品
- 拖延太久会得到“迷之烤串”或“黑暗烧烤”。
🧂 调料瓶
类似于《森罗物语:酒馆》的调酒玩法。空调料瓶可以直接放置在地面,成为可见的调制容器。向瓶中加入材料时,瓶内会逐层显示对应颜色。
调制流程
- 放置空调料瓶。
- 加入花椒、洋葱粉、绿辣椒粉三种基础辅材。
- 调料瓶总容量为 8 份;基础辅材齐全后,还能加入最多 5 份材料决定额外效果。
- 取回“待摇晃的调料”,持续摇晃 4 秒。
- 声音和粒子出现后,获得可使用 16 次的特制调料。
- 添加材料有误时,将待摇晃的调料或特制调料放入合成栏,可清空所有材料并还原为空调料瓶。
调料 Buff 只会在食物仍处于“热气腾腾”状态时触发,基础持续时间为 3 分钟:
| 材料 | 提供效果 | 叠加规则 |
|---|---|---|
| 红石粉 | 迅捷 | 1~3 份为 I 级,4 份以上为 II 级 |
| 火药 | 力量 | 1~3 份为 I 级,4 份以上为 II 级 |
| 折耳根粉 | 延长其他调料效果 | 1~3 份使时长翻倍,4 份以上使时长变为 4 倍 |
| 不死图腾粉 | 重金属 | 4 份以上为 II 级;致命伤害时以 1 点生命复活,随后获得 10 分钟“重金属中毒”,冷却期间不能再次触发 |
| 龙蛋粉 | 龙血 | 1~3 份临时增加 6 点(3 颗心)生命上限,4 份以上临时增加 10 点(5 颗心) |
| 花椒 | 麻了 | 瓶内累计至少 4 份花椒才会触发,持续 45 秒;时长同样受折耳根粉影响 |
三种基础辅材(花椒、洋葱粉、绿辣椒粉)是完成调制的必要条件;其中花椒同时计入“麻了”的 4 份触发门槛。
🛢️ 榨油与油壶
烟火加入了一套从种植到压榨的菜籽油生产流程。
菜籽油生产
- 种植并收获油菜籽。
- 将油菜籽研磨为菜籽粉。
- 使用 8 份菜籽粉和 1 个小麦制作油饼。
- 向榨油器放满 4 个油饼。
- 使用铁砧反复砸击;前期也可以用石头代替。
- 在附近放置大缸,承接压榨出的菜籽油。
榨油共有 16 点进度:铁砧每次增加 4 点,石头每次增加 1 点。压榨完成后会自动产出油渣。
三种油
除了原版油脂,新增三种菜油:
- 菜籽油:基础烧烤用油。
- 辣椒油:提供更长时间的热食效果。
- 熔岩辣椒油:更强的高级油,拥有发光流体与火焰粒子表现。
森罗物语:厨房的油壶修改为最多储存 64 点油(原本为256点),1 点可以刷 1 串或者为炒锅添加一次油用量。 三种油同样可以用于森罗物语:厨房的炒锅,并为炒锅食物提供不同时长的热食buff。
♨️ 热气腾腾
刚完成的食物会带有“热气腾腾”状态,并随世界时间自然冷却。
- 热食会延长食物自身的正面效果。
- 辣椒油和熔岩辣椒油可以显著延长热状态。
- 可以在配置文件中设置食物处于“热气腾腾”状态时的饱和度倍率,默认为1.25倍。
- 可选配置允许熔炉和烟熏炉产出的食物也获得热状态,默认为关闭。
- 可选配置关闭森罗物语:厨房的炒菜、炖菜产出的食物也获得热状态,默认为开启。
- 生、熟和热食在 Tooltip 与物品描边中拥有清晰区分。
- 物品栏热食合并:鼠标选中带有热属性的食物时,按住 Caps Lock 键并左击同类热食,可将两者合并。合并后不同的剩余热时间按堆叠数量加权平均计算,避免因热时间不同导致无法堆叠。

📜 签谱与烤串餐盘
签谱
将空白菜谱与生串放入合成栏,可以得到对应的签谱。签谱能够:
- 副手木棍右键签谱 或 直接用木棍右键墙上的签谱,自动从背包扣除材料并完成串签。
- 通过合成清除记录,重新变回空签谱。
- 固定串和玩家自制的秘制串都支持签谱记录。
烤串餐盘
主手持任意烤串潜行右键方块上表面,可以摆下一只餐盘。每个餐盘最多叠放 5 串:
- 空手右键按顺序拿回烤串。
- 手持餐盘右键可以直接食用饱食度最高的一串。
- 潜行右键可以重新摆盘。
🔪 高级厨具架
高级厨具架不只是装饰,而是一套面向厨房工作的快捷装备系统,功能类似于机械动力模组中的工具箱。
- 上方 5 个分类仓用于调料瓶、油壶等调味容器。
- 下方 4 个分类仓用于菜刀、锅铲、打火石等厨房工具。
- 长按 Caps Lock 打开两排式快捷界面,松开后切换到最终选中的物品。
- 支持一键回收背包中的匹配物品。
其他模组可以通过公开物品标签和 API,将自己的调味容器与厨房工具加入高级厨具架。
🌱 作物、采集与料理
这些料理与《森罗物语:厨房》的炒锅、汤锅、砧板和研磨系统联动,并支持对应的模糊烹饪配方。
新增自然资源
- 花椒树:生成于森林,较为稀有,尝试获得树苗后在家种植。可采摘花椒;村庄战利品箱中也有概率找到花椒。
- 折耳根:会出现在下界要塞战利品箱及下界疣种植区域,可以种植在耕地或灵魂沙上面。
- 油菜:成熟后收获油菜籽,用于菜籽油生产;佩戴《森罗物语:厨房》的草帽打草也有机会获得。
- 洋葱:像胡萝卜一样直接种植洋葱本体,是基础调料必备物;佩戴《森罗物语:厨房》的草帽打草也有机会获得。
- 红薯:可种植、烤制、研磨并进一步制作苕皮;佩戴《森罗物语:厨房》的草帽打草也有机会获得。
新增料理
新增凉拌菜、炒菜、炖菜:
- 凉拌折耳根、糖拌番茄、花椒蜂蜜
- 折耳根炒肉、青椒炒鱿鱼须、红烧鸡翅
- 土豆炖牛肉、红苕稀饭
- 烤红薯、烤鸡翅及多种食材加工品
🔧 模组适配与前置
- 必须前置:森罗物语:厨房(Kaleidoscope Cookery)
🌐 English Version
🔥 Kaleidoscope Grilling
More than grilling over charcoal: give oils distinct flavors, keep meals genuinely hot, and bring a wider range of ingredients from the field into the kitchen.
Kaleidoscope Grilling is a broad cooking expansion for Kaleidoscope Cookery built around four connected themes: grilling, hot food, cooking oils, and new ingredients. Grow canola, onions, sweet potatoes, and houttuynia; discover Sichuan pepper trees; process ingredients, press canola oil, blend chili oils, and bring real heat to foods prepared on grills, in cookware, and in furnaces. Grilling is its most visible feature, but the complete experience runs from cultivation and processing to serving a hot meal.
📋 Overview
- Core Loop: Grow and gather → Process ingredients → Press oils and blend seasoning → Grill or cook → Serve hot
- Key Features: Hot food and multi-oil systems, new crops and integrated dishes, dynamic custom skewers, 16 fixed skewers, skewer recipe books, skewer plates, seasoning bottles, oil press, an advanced kitchen rack, animated interactions, special effects, and advancements
- Designed For: A broad expansion of Kaleidoscope Cookery, with grilling as its signature feature and deeper systems for heat, oils, crops, ingredient processing, pots, and pans
🎮 Main Features
Hand-Assembled Skewers
Hold a wooden stick in your off hand and ingredients in your main hand, then right-click to add them one by one. Follow a fixed recipe to create one of 16 standard raw skewers, or freely combine up to three ingredients to make a player-signed custom skewer. Sneak-right-click removes ingredients in LIFO order and returns them to your inventory.
Custom-skewer food values are calculated from the ingredients. Cooked nutrition is the sum of all edible ingredients minus the lowest nutrition value, multiplied by 0.6 when all ingredients differ or 0.5 when any ingredient repeats. The result is rounded down with a minimum of 1. Its saturation modifier uses the ingredient average with the same coefficient and is capped at 0.8. Raw custom skewers receive 50% of both values.
When a custom skewer is eaten, every edible ingredient runs its original consumption behavior so potion effects, modded Buffs, and container remainders are inherited. Ingredient hunger and saturation gains are then restored, preventing them from being counted twice. Ingredient textures also provide the colors used to generate the skewer model, allowing a wide range of appearances. The enableSkewerGuiCache option defaults to true; it caches skewer icons at 64×64 resolution to retain clear image quality while reducing repeated model rendering and FPS pressure when many skewers are visible in a GUI. Disabling it switches completed skewer icons back to direct full-model rendering.
Standard skewer recipes (16 types): Beef, Pork Belly, Chicken Skin, Mid-Wing, Squid Tentacle, Fish, Sweet Potato Sheet, Potato Slice, Piggy Worm, Mushroom, Bun Slice, Ender Pearl, Meatball, Slime, Meat and Bone, Fried Egg.
Interactive Grilling
The grill holds three skewers. The full grilling process: place raw skewers → brush with oil → flip 4 times → add seasoning → take out the finished product. The grill includes animated flipping, cooking stages, particles, sounds, contextual messages, and separate mysterious or ruined results for failed cooking. Leaving skewers on the grill too long will burn them.
Custom Seasoning
Place an empty seasoning bottle in the world as a visible crafting container. Add ingredients by right-clicking with them — the bottle shows layered contents. The bottle holds up to 8 portions total. Sichuan pepper, onion powder, and green chili powder form the required base (3 portions), leaving up to 5 portions for effect ingredients. Retrieve the filled "Pending Seasoning" bottle, then shake it for 4 seconds (hold right-click). On completion, particles and sound play and you get a "Special Seasoning" with 16 uses. If the wrong ingredients were added, place the pending or finished seasoning bottle in a crafting grid to clear all contents and recover an empty bottle.
Seasoning effects only activate while the food is still hot. Their base duration is three minutes:
| Ingredient | Effect | Stacking rule |
|---|---|---|
| Redstone Dust | Speed | Level I with 1–3 portions; Level II with 4+ |
| Gunpowder | Strength | Level I with 1–3 portions; Level II with 4+ |
| Houttuynia Powder | Extends other seasoning effects | Doubles duration with 1–3 portions; quadruples it with 4+ |
| Totem of Undying Powder | Heavy Metal | Level II with 4+; prevents one death at 1 health, followed by a ten-minute Heavy Metal Poisoning cooldown |
| Dragon Egg Powder | Dragon Blood | Adds 6 max health (3 hearts) with 1–3 portions, or 10 max health (5 hearts) with 4+; newly added health is restored on first application |
| Sichuan Pepper | Numb | Requires at least 4 portions in the bottle to trigger; lasts 45 seconds; duration is also affected by Houttuynia Powder |
The three base ingredients (Sichuan pepper, onion powder, green chili powder) are required to complete the blend. The required Sichuan pepper also counts toward the four-portion Numb threshold.
Oil Production
The full oil pressing process:
- Harvest canola seeds (dropped from mature canola crops).
- Grind canola seeds into canola powder using a millstone.
- Craft 8 canola powder + 1 wheat into an oil cake.
- Fill the oil press with 4 oil cakes.
- Strike the press with an anvil (4 progress per hit) or stone-tag items (1 progress per hit). 16 total progress needed.
- Cannola oil flows into a nearby vat. Place a Big Vat nearby to collect it.
The oil press supports up to 16 stages of compression with animated visual feedback. When pressing is complete, the press ejects 4 oil residue byproducts from the front.
Three types of oil:
- Canola Oil: Basic cooking and grilling oil.
- Secret Chili Oil: Provides longer-lasting hot status.
- Premium Chili Oil: The strongest oil, with glowing fluid and flame particle effects.
The Kaleidoscope Cookery oil pot now holds up to 64 points (previously 256). 1 point is enough to brush 1 skewer or to grease a cooking pot once. All three oils can also be used in Kaleidoscope Cookery's cooking pot, granting different hot food durations to the finished dish.
Hot Food
Freshly cooked food gains a 🔥 Hot status that gradually cools down over real world time.
- Hot food extends the duration of its own built-in positive effects (does NOT extend seasoning effects).
- Chili Oil and Premium Chili Oil significantly prolong hot status.
- Hot-food saturation multiplier is configurable (default 1.25x, does not affect base hunger).
- Optional: furnace and smoker outputs can also gain hot status (disabled by default).
- Optional: disable hot status for Kaleidoscope Cookery stir-fry and stew outputs (enabled by default).
- Raw, cooked, and hot food have visually distinct Tooltips and item borders.
- Hot food merging: when two identical hot food items have different remaining heat times, they normally cannot stack. Hold Caps Lock and left-click one onto the other in any inventory screen to force-merge them. The resulting heat duration is calculated as the weighted average based on stack counts.
Skewer Recipes and Plates
Combine a blank recipe item from Kaleidoscope Cookery with any raw skewer to create a wall-mountable skewer recipe card. Right-click the card with a stick in your off hand to automatically consume the required ingredients from your inventory and craft the skewer. Skewers can also be arranged on plates in stacks of up to five — place, carry, eat directly from the plate, or pick them back up.
Advanced Kitchen Rack
The Advanced Kitchen Rack is a quick-access storage system similar to a toolbox. It has 5 upper seasoning slots (for seasoning bottles, oil pots, etc.) and 4 lower tool slots (for knives, flint and steel, etc.). Hold Caps Lock to open a quick-selection overlay, swap equipment, and return matching items with one action. Stored contents and remembered slot types survive block pickup and replacement. Other mods can register their own compatible tools and seasoning containers through public item tags and APIs.
Crops, Foods, and Effects
These dishes integrate with Kaleidoscope Cookery's cooking pot, stockpot, chopping board, and millstone systems, supporting fuzzy recipe matching.
New natural resources:
- Sichuan pepper tree: Spawns sparsely in forests. Right-click fruiting leaves to harvest Sichuan pepper. Village chests have a 40% chance of containing 3-10 Sichuan pepper.
- Houttuynia: Found in Nether Fortress chests and nether wart planters (25% replacement). Grows on farmland or soul sand.
- Canola: Mature crops drop 2-4 canola seeds for oil production. Wearing a straw hat while breaking grass has a chance to drop seeds.
- Onion: Plant onions directly like carrots. Base seasoning ingredient. Straw hat grass drops.
- Sweet potato: Plant sweet potatoes directly. Can be baked, ground into flour, and further processed into sweet potato sheets.
New dishes:
- Cold dishes: cold houttuynia root, tomato with sugar, Sichuan pepper honey.
- Stir-fries: houttuynia with pork, squid with green pepper, braised chicken wings.
- Stews: potato with beef, sweet potato porridge.
- Other: baked sweet potato, chicken wings, and various processed ingredients.
🔧 Requirements
- Required Dependency: Kaleidoscope Cookery
🙏 致谢 / Credits
- 美术 / Art:Ao2333
- 策划 / Design:猫猫子、一年
- 测试 / Testing:酒狐玩具屋服务器、hutao、uwjsakdj、可可




