Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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⚠️ Enchiridion is currently in a Beta state! Nothing is final, and changes will be made to ensure that the experience is as good as it can be before release.
Enchiridion aims to rework and add to enchanting and enchantments by turning them into a categorical system of primaries, secondaries and tertiaries. You may only apply each category to your item once.
Enchiridion adds a few of its own enchantments to fill in specific gaps that vanilla can't provide alone for sidegrades. Some enchantments have also been modified to improve user experience or to fit Enchiridion better.
Vanilla Enchantment Modifications
These may be disabled through a built-in datapack.
Channeling
- Now works in rain alongside thunder.
Frost Walker
- Frost Walker will follow the user while they are sprinting and jumping.
- Now only deactivates if sneaking whilst landing on a water surface.
Impaling
- Now deals damage equivalent to Sharpness to wet entities.
- Sensitive entity damage stays the same as before.
- Drowned are now considered Sensitive to Impaling.
Infinity
- No longer requires an arrow in the inventory to fire regular arrows.
- No longer incompatible with Mending.
Loyalty
- Will now return to the user if below the minimum world height (the void).
- If thrown from the offhand, the Loyalty trident will return to the user's offhand.
Multishot
- Arrows after the first may bypass immunity frames if the arrows land at the same time.
- Extra arrow damage caused by this is halved.
Soul Speed
- No longer uses up durability.
Thorns
- Base damage changed from vanilla's 4 (2 hearts) to 3 (1.5 hearts).
- Thorns damage may bypass entity damage cooldown if the damage happened in the same tick as a previous instance of thorns damage.
- Will now only come into effect if the attacker is within 2.5 blocks of the user.
- No longer uses up durability.
Wind Burst
- May now appear in the Enchanting Table.
🔮 Enchanting Changes
Methods of Enchanting have also been reworked, with an additional brand new method, the Siphoning Table being included in the mod too.
Enchanted Books now stack to 16, to accompany the Siphoning Table.
📔 Enchanting Table Changes
- The Enchanting Table now has lower level requirements.
- Enchanting has been changed to compliment the category system.
- Low Level Enchants (0-6 level requirement). Enchants once, with no duplicate categories, has chance of enchanting again.
- Can enchant your item with Secondaries, Tertiaries or Unbreaking.
- Medium Level Enchants (7-13 level requirement). Enchants twice, with no duplicate categories, has chance of enchanting again.
- Can enchant your item with Secondaries, Tertiaries or Unbreaking.
- High Level Enchants (14-20 level requirement). Enchants three times, with no duplicate categories, has a chance of enchanting again.
- Can enchant your item with Secondaries, Tertiaries or Unbreaking.
- Low Level Enchants (0-6 level requirement). Enchants once, with no duplicate categories, has chance of enchanting again.
- Can now level up items that have already been enchanted for experience and lapis. Requires levels and bookshelves.
🔨 Anvil Changes
- May now swap enchantments between items and enchanted books. Any swapped enchantments will go in the second result slot of the anvil.
- No longer increases in cost depending on how many times you use the anvil.
- Instead increases in cost depending on how many enchantments you have.
🧑🦲 Villager Changes
Librarian
- Pre-Master Trades can only be level 1, or level 2 at higher villager levels.
- Pre-Master trades are biome dependent (tag driven, villager types can share enchants).
- Master Trade is guaranteed to be Mending on Snow, Jungle and Swamp Villagers, and Unbreaking II on everything else.
- Villagers are guaranteed to roll a book per level. Experts have a chance to roll an extra book.
- Books will never roll the same enchantment.
- Categories will not repeat outside of Expert trades.
- Expert trades cannot be curses.
- Restock amount for Enchanted Books is now 8 instead of 12.
- Reputation price multipliers are now quartered for enchanted books.
Armorer
Non Experimental
- Diamond armor enchantments are now obtained from an enchantment provider. This will only roll certain Tertiaries, certain Primaries, and Unbreaking at level 25.
Villager Rebalance Experiment
- Master armor enchantments are now obtained from an enchantment provider. This will only roll certain Tertiaries, certain Primaries, and Unbreaking at a low enchanting level.
- Expert armor enchantments are now obtained from an enchantment provider. This will only roll certain Tertiaries, and Unbreaking at a very low enchanting level.
- All expert trades have been changed to be 4 armor pieces, Iron for desert, plains, savanna and taiga villagers, Chainmail for snow, jungle and swamp villagers.
- All master trades have been changed to 2 different enchanted diamond armor with the cost of emeralds and diamonds.
The villager rebalance simplification can be turned off via config, if you would prefer the more complicated route that they took within the experiment.
🌑 Siphoning Table
A new enchanting block that allows you to craft enchantments using items, lapis and experience points sourced from Sculk Catalysts.
Depending on how many materials are inserted, you may create higher level of enchantment.
Siphoning takes some time, so you should probably leave the table to siphon while you do other things.
📙 Primary Enchantments
Primary enchantments are denoted with a yellow bookmark and are the main gamechanger for your item, they can either incentivise a usage or change the usage of the item. Lead your path with your choice of primary
Examples of primary enchantments are Fortune, Riptide, Dredge and Jousting.
All Primaries
Vanilla
- Depth Strider
- Fortune
- Frost Walker
- Looting
- Loyalty
- Luck of the Sea
- Multishot
- Piercing
- Respiration
- Riptide
- Silk Touch
- Swift Sneak
- Thorns
- Wind Burst
Enchiridion
- Circuit (Max Level: 1) - Leggings
- Allows the user to sprint in any direction.
- Coyote (Max Level: 2) - Boots
- Allows the user to briefly walk on air after leaving the ground.
- Crumble (Max Level: 1) - Pickaxe
- Natural stones are mined faster and do not drop items.
- Dredge (Max Level: 3) - Fishing Rod
- Adds a chance to fish up an extra item whilst fishing.
- Earthquake (Max Level: 3) - Mace
- Increases the area of and damages entities caught in the smash attack.
- Gatling (Max Level: 3) - Bow
- Automatically fires arrows whilst using this item.
- Jousting (Max Level: 3) - Sword
- Increases entity interaction range of the weapon whilst riding a mob.
- Longshot (Max Level: 2)
- Allows you to scope in with this item, increasing velocity and accuracy of the fired projectile.
- Prospector (Max Level: 3) - Shovel
- Adds a chance to obtain valuables after digging up dirt or sand.
- Splitting (Max Level: 2) - Axe
- Splits logs into more planks than what crafting would give.
- Sticky (Max Level: 2) - Leggings
- Allows the user to climb blocks for a short amount of time.
- Tailwind (Max Level: 2) - Sword
- Moves you forward when attacking the air.
- Vaulting (Max Level: 2) - Boots
- Increases jump height based on movement speed.
- Whirlpool (Max Level: 3) - Trident
- Creates a damaging whirlpool around the user.
📘 Secondary Enchantments
Secondary enchantments are denoted with a blue bookmark and are an added bonus for your item, they often will do something to help out a primary or a tertiary's main use case. It's up to you to figure out what secondary synergises with your options!
Examples of secondary enchantments are Channeling, Fire Aspect, Cleaving, and Reach.
All Secondaries
Vanilla
- Aqua Affinity
- Channeling
- Fire Aspect
- Flame
- Knockback
- Infinity
- Punch
- Soul Speed
- Sweeping Edge
Enchiridion
- Agile (Max Level: 2) - Leggings
- Allows the user to sprint at a reduced speed whilst using items.
- Cleaving (Max Level: 3) - Axe
- Increases the duration that shields are disabled for by this item and slightly increases damage.
- Climber (Max Level: 3) - Leggings
- Increases climbing speed.
- Exhilarating (Max Level: 1) - Tools
- Prevents the user from using up hunger from mining blocks.
- Experienced (Max Level: 2) - Fishing Rod
- Fishing with this fishing rod grants more experience.
- Flurry (Max Level: 3) - Boots
- Increases movement speed on snow and ice blocks and allows you to reduce friction whilst sneaking on ice.
- Reach (Max Level: 2) - Tools
- Increases block interaction range of the tool.
- Reliability (Max Level: 1) - Fishing Rod
- Increases the enchantment quality and durability of fished up items.
- Snow Strike (Max Level: 2) - Axe/Mace
- Causes e freezing damage and slower movement when used to attack a mob.
📗 Tertiary Enchantments
Tertiary enchantments are denoted with a green bookmark and are the typical stat changes for your item to make it easier to use within its area, tertiaries may be conditional or unconditional, but won't ever add a new functionality to the item.
Examples of tertiary enchantments are Sharpness, Efficiency, Protection, Feather Falling and Barding.
All Tertiaries
All Tertiaries
Vanilla
- Depth Strider
- Fortune
- Frost Walker
- Looting
- Loyalty
- Luck of the Sea
- Multishot
- Piercing
- Respiration
- Riptide
- Silk Touch
- Thorns
- Wind Burst
Enchiridion
- Barding (Max Level: 4) - Leggings
- Reduces damage towards the mob you are riding.
📖 Uncategorised Enchantments and 📕 Curses
Unbreaking and Mending are uncategorised, so feel free to put those on anything that supports them and Curses are still curses, and as many curses can be applied to an item as you want.
Enchiridion's Curses
- Curse of Ashes - Basic Weapons and Tools
- Sets drops from this item on fire.
- Curse of Murky Waters - Fishing Rod
- Significantly increases the chances of catching junk whilst fishing.
Credits
- SylentHuntress - Creating the initial pitch for Enchiridion, and programming some enchantments.
- Omniv - Various amounts of texturework.
- illumn8n - Designing some of the enchantments, and being a huge help for PvP balancing, an area I'm not familiar with.
- MoriyaShiine/Enchancement - For giving me a push into making this mod.