Compatibility
Minecraft: Java Edition
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This resource pack modifies the core shader to make all block light sources(blocks, fluids, entities, etc) emit white tinted lighting. No more orange/yellow tint lighting ring! Light up your world with soft, serene and airy vibe!
Inspired by Beta's greyscale lighting, but without the actual greyscaling implementation, only small edit to force the white lighting on block light, everything else is completely untouched. (Unless you download "neutral skylight" variant)
"Moody" brightness setting recommended!
Including
-
"vanilla skylight" for your soulful, moonlit, blue night.
-
"neutral skylight" for pseudo greyscaled/beta like lighting.
Features
- powered by core shader!!!
- pure white lighting!!!
- orange/yellow tint be gone!!!
- sodium compatible!!! (because sodium doesn't override vanilla lightmap)
- follow vanilla's brightness
- beta-like lightning!??
- NOT a faithful old lighting recreation!!!
- absolutely no other graphical changes!!!
Documentation so i won't forget how i did it
• Modified sky light output a bit to prevent skylight color overriding on block light sources, preventing weird lightning artifacts when placed light sources outdoors at night.
• Ignored block tint calculations and force white color output.
Snippet of the modified part in lightmap.fsh:

• "Neutral skylight" modifies a bit further by capping blue (responsible for the moonlit skylight) at red. Therefore producing a greyscale like skylight

• Comparing lightmap at night



