All versions
0.1.0-alpha
Alpha
Better Cobblemon Spectation 0.1.0-alpha5 months ago 1,732
Compatibility
Minecraft: Java Edition
1.21.1
Platform
Fabric
Supported environments
Client-side
Required content
Changes
- Added cinematic battle spectating for Cobblemon
- Added automatic camera mode with rotating cinematic shots
- Added manual camera mode for switching between shots yourself
- Added OFF / AUTO / MANUAL BattleCam modes
- Added smooth per-frame camera interpolation for more fluid movement
- Added dynamic shots with light motion, drift, and dolly-style zooms
- Added real FOV zoom transitions for more cinematic sequences
- Added support for both singles and doubles battles
- Added BattleCam HUD while spectating
- Added keybinds for mode cycling and manual shot switching
- Hidden spectator hand, hotbar, crosshair, hearts, armor, hunger, XP bar, and related HUD elements while BattleCam is active
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MpFeVYoR:9RIYHMr8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MpFeVYoR:9RIYHMr8"
}


