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Minecraft: Java Edition
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"I, Neiru Sharpleaf, shall teach you my ways to move like me!"
Free Spirited: Be the spirit of your world!
This mod aims to immitate the fantastic movement from the beloved Metroidvania "Ori and The Blind Forest", letting you explore your world with much more freedom!
Main Goals: Following the recent development of all the stunning, large terrain generation mods such as Larion and Tectonic, players have become increasingly fatigued while attempting to cross the terrain without external help such as teleporters and mounts, which skip movement entirely. Free Spirited aims to instead turn the act of travelling ITSELF the fun part like Parcool on top of providing the verticallity needed to conquer the heights and leap across ravines!
Disclaimer: This is still in early development; expect heavy bugs and no visuals (yet). Currently, the mod is in a heavy reworking stage to lay the right foundations. And no, this is not and will NEVER be a vanilla+ mod as it heavily modifies the way you interact with the world! (a fixed, stable version is expected to release around september or later! please be patient as I keep learning how to mod and fix glaring issues. version 0.3.0 is a refactor that starts fresh from the beginning with less bugs! please be patient while I readd all the other features in a more stable manner)
The mod has(for now):
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Coyote jumps: you gain a momentary timeframe(5 ticks) to still jump even after stepping off a block for a while
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Air control: while airborne, you can freely adjust your movement instead of being locked in a direction like vanilla to maneuver across poles and cliffs with ease, gaining momentum mid-air
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Input buffering: even if you pressed a key too early, you can still do the action so long as you keep the key held when the correct conditions meet. (for instance: pressing spacebar too early when walljumping, hopping up once again instead of just falling down for missing the timing by a millisecond)
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Jump polling: jump higher the longer you press your jump key! For instance, you can just tap to jump normally, or hold it to jump 2 blocks up! it solves the issue of the annoying head jumps in a small space whilst still giving you the freedom to leap over fences, neat!
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Double jump: self explanatory! but you can reset it by touching a wall to jump again on air
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Wall slide: an automatic feature where you will start descending slower when in contact with a wall, but beware that you will still keep your falling momentum (will trigger if you are actively pushing against a wall! So don't worry about tight corridors)
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Wall jump: unlike normal wall jumps, it pushes you away from the wall to let you reposition better with Air control (only while no movement is applied or if you're actively pushing against the wall!)
Controls:
- spacebar: for wall jumping and double jumping
- R: dash key (not implemented yet)
features to be added:
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Dashing: free, fast, and quick dashing skill that can be spammed on ground but used only once mid-air, resetting with touching walls to use it again!
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Bashing: a unique feature from the Ori games where you take a projectile or an entity to leap BASH off of them to launch yourself into your desired direction, would be useful against skeletons and other projectile throwers!
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Progression system: instead of gaining all these abilites, you will slowly unlock them permanentally one by one though a skill tree and doing certain quests and tasks. These will be base abilites, kept no matter what.
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Upgrading: enchantments on your armor to upgrade the base abilities you have gained to your fit, but you will still lose them upon death.
It will take quite a long time to develop, but there's still much more planned! Hope you enjoy the mod, and be sure to report any issues to me
The Spirit model: For the lads that want to look or express themselves as the spirit from the beloved games using Customizable Player Models, here's the link to the v2 model! Spirit Model Version 2


