All versions
1.1.5
Release
Magic From The East 1.1.58 months ago 41.1K
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Changes
Equipments:
- New melee weapon Spirit Crusher - a slow, heavy great club that can deal massive damage to your targets.
- 2 new artifact: Elemental Commander Robes and Boots of Mist.
- Soul Breaker, Soulpiercer and Repeating Crossbow refunction.
- 2 new enchantment: Inner Impact and Expanding.
- Jade Pendant and Rusted Coin Sword rework.
- New Soulward Ring that will protect you from soul damage type.
Spells:
- 2 new Symmetry Spell: Jade Bullet and Nephrite Splash.
- 2 new Spirit Spell: Anchoring Kunai and Splitting Shuriken.
- Rework and improvement spells: Bagua Array Circle, Jiangshi Invoke, Spirit Challenging, Cloud Ride.
- Spell Removal: Qigong Controlling and Launch spell.
Visual and Sounds:
- Improved Jade Sword, Jade Dao, Jiangshi, Bagua Array Circle model and texture.
- New custom particle for some Symmetry spell.
- Sound effects overhaul.
- Re-texture Refined Jade, Rice Wine Bottle,...
- Added heart UI for certain effect.
Other changes:
- Changed Jade into Jadestone along with the way how to obtain it from mining and new building block set made from it.
- Adjusted Jadestone Ore spawning, make them unique to jungle and mountain biomes and no longer overwhelming other ores when spawn.
- Added some new advancement.
- Added Jiangshi to the world, a rare hostile undead mob that spawning at night and will go seeking for fresh blood of the players and villagers.
- Added a configuration to the mod, let you balancing (or bringing chaos to) the game by yourself.
- Added 2 new effect: Reversal Healing and Anchored Soul.
- Some other minor changes and improvements (I forgot what are they for now :3)
Bug fixs:
- Fixed bugs that can happen with the old Repeating Crossbow.
- Fixed issue that make player still get fall damage when riding on Summoned Cloud.
- Fixed some spell and mob animation.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NfYqagMx:kMTvd9NT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NfYqagMx:kMTvd9NT"
}


