Tags
Creators
Details
3.1.2+1.20.1-fabric
Compatibility
Required content
Changes
3.1.2+1.20.1
⚠️ Read this before updating
This release is a major technical overhaul and is not backwards compatible.
- Requires the matching Spell Engine release. This version will not run on Spell Engine 0.9.x, and mods built against 0.9.x will not work alongside it.
- Update the whole set together. Spell Engine and every RPG Series mod must be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
- Spell books must be re-obtained. Spell books from an older world no longer carry valid spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
Back up your world before updating.
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line.
- Runes is now an optional dependency; the wizard-merchant rune trades simply stay inert without it.
What's new since 1.4.1
Everything below was released between 1.4.1 and 3.1.2 on newer Minecraft versions only.
New spells
- Spell books now hold 6 spells: two choices on each of three tiers
- New Arcane spells: Arcane Explosion, Arcane Barrage, Evocation
- New Fire spells: Flame Slash, Firestorm, Fire Hydra
- New Frost spells: Frost Spikes, Frost Shield, Frost Elemental
- Staves and wands carry their school's spell (Arcane Blast, Frostbolt, Pyroblast); the Wizard Staff comes with spell choices
- Arcane Missiles reworked: fires missiles continuously for 4 seconds
New items & equipment
- Valkyrie Magister Staff, found only in Aether dungeons
- Armor trim support for all wizard robes
- All recipes in the vanilla recipe book; smelting recipes disassemble wizard weapons and armor
- Weapon and armor attributes rebalanced
- Updated spell projectile models and textures, new models for Frost Trap and Frost Shield
Progression & world
- New spell-casting and wizard-trade advancements
- Wizard towers also generate through Repurposed Structures and Lithostitched
- Wizard villager trades and tower chest loot rebalanced
Gameplay & balance
- Frost spells deal +30% damage to freeze-vulnerable mobs and -30% to freeze-immune ones; Fire spells gain +30% critical strike chance against freeze-immune mobs
- Frozen is only removed by a direct hit; Frost Nova no longer freezes bosses
- Summon spells require a rune to cast, and their cooldowns ignore spell haste
- Fully translated into 20 languages
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NkGaQMDA:AT969Dme"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NkGaQMDA:AT969Dme"
}

