Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Integrated Energy Management System (IEMS) - Minecraft Mod Documentation
📖 Mod Introduction
Integrated Energy Management System (IEMS) is a high-precision energy management mod designed for large-scale modpacks. It provides a brand-new energy unit and management system, allowing you to build massive-scale power networks!
✨ Core Features
- 🔋 High-Precision Energy Storage - SE/GE units, supporting ultra-large numerical storage
- 🌐 Web Monitoring Interface - Real-time viewing of grid status via browser, supporting device management
- 🏗️ Flexible Grid Architecture - Repeaters/Broadcast Towers for building wireless energy networks
- ⚡ Core Uniqueness - Only one core per world, provided by other mods
🎮 Gameplay Guide
Beginner's Guide
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Understanding Energy Units This mod uses a new energy unit system:
- FE - Traditional energy unit used by other mods
- GE - Medium-level unit in this mod
- SE - Advanced unit in this mod
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Core Working Principle Important: This mod does not provide core blocks! The core needs to be provided by other compatible mods.
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Basic Devices
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First: Energy Storage
- Used to store excess energy
- Automatically charges when core has surplus
- Automatically discharges when core lacks power
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Second: Energy Converter
- Right-click to switch conversion modes
- SE ↔ GE ↔ FE ↔ AE (if Applied Energistics is installed)
- Conversion rate: 1000 GE/s
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Third: Energy Repeater
- Shift + Right-click to enter connection mode
- Right-click target to complete connection
- Maximum distance: 500 blocks
- Yellow laser indicates connection
- Signal source location: 11 blocks above the repeater itself
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Fourth: Energy Broadcast Tower
- Short-range wireless transmission (50 blocks)
- Automatically scans and connects devices
- Signal source location: 7 blocks above the tower itself
- Note: Must be directly or indirectly connected to the core to work!
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📦 Block Introduction
Standard Energy Storage
- Capacity: 100,000 SE
- Purpose: Early-game energy reserve
- Features: Automatic charging/discharging, no manual operation required
Universal Energy Storage
- Capacity: 10²⁰ GE
- Purpose: Large grid energy storage
- Features: Ultra-high capacity, supports massive grids
Energy Converter
- Function: Energy unit conversion
- Modes:
- SE → GE (1 SE = 10⁸ GE)
- GE → FE (1 GE = 9×10¹⁸ FE)
- Operation: Right-click to switch modes
Energy Repeater Transmitter
- Connection distance: 500 blocks
- Purpose: Long-distance energy transmission
- Signal source location: 11 blocks above the repeater
- Operation:
- Shift + Right-click to enter connection mode
- Aim at target and right-click
- Yellow laser indicates successful connection
Energy Broadcast Tower
- Transmission distance: 50 blocks
- Purpose: Short-range wireless transmission
- Signal source location: 7 blocks above the tower
- Features:
- Automatically connects devices within range
- Must be directly or indirectly connected to core to work
- Requirement: No ≥3 layers of complete blocks between device and signal source
Energy Marker Block
- Purpose: Multiblock structure positioning
- Features:
- Creative mode item
- Visible when holding a stick
- Operation: Placed and bound by other mods via API
🌐 Web Monitoring Interface
Access Method
Ensure the game world is loaded, then access the real-time grid status at "http://localhost:8080"!
Interface Functions
Device Management (v0.6.0+/v0.8.0-) In the Web interface you can:
- View all connected device lists
- View device locations and power supply status
- Click switches to control device power supply
Tip: Turning off unimportant devices can save energy!
🔧 Advanced Gameplay
Broadcast Tower Layout Tips
- Height Advantage: Build broadcast towers at high places to expand coverage range
- Avoid Obstructions: Avoid opaque complete blocks between signal source location (7 blocks above tower) and devices
- Repeater Assistance: Use repeaters as relays for long-distance devices
- Multi-layer Coverage: Use multi-layer broadcast tower networks for large bases
Energy Management Strategies
- Peak-Valley Balance: Use storage discharge during peak electricity consumption
- Sufficient Reserves: Maintain at least 1 hour of production reserve energy
- Zoned Power Supply: Independent power lines for important devices
- Monitoring Alerts: Monitor through Web interface's external leak interface, automatic alerts when power is low
⚙️ Technical Details
Core Uniqueness
- Only one core per world
- Multi-mod conflict handling rules:
- Priority given to cores provided by DLZ Studio (better compatibility)
- If not available, select the first one according to loading order
- Detection of multiple cores will force crash (to prevent undefined behavior)
Line-of-Sight Check Rules
Broadcast tower transmission requires clear line of sight:
- Calculation formula: For each voxel on the connection line, check if it's a "complete block" (non-transparent, non-replaceable, collision box covers the entire voxel). If 3 or more consecutive voxels are complete blocks, the connection is invalid.
- Connection rules:
- Valid connections: Direct line-of-sight between device and the signal source point (7 blocks above the Broadcast Tower) with less than 3 consecutive complete blocks obstructing the path.
- Invalid connections: Line-of-sight blocked by 3 or more consecutive complete blocks, or device is outside the 50-block spherical range centered on the signal source point.
📋 Dependency Requirements
Required Dependencies
- Minecraft
- NeoForge or compatible mod loader
- Core-providing mod (e.g., from Plasma Studio or other compatible energy mods)
Optional Dependencies
- Applied Energistics 2 (for AE ↔ FE/GE/SE conversion support)
- Other energy generation/storage mods for core functionality
🎯 Frequently Asked Questions (FAQ)
Q: Why is there no core block? A: This mod focuses on energy management, with the core provided by other large energy mods. This allows better integration into existing modpacks.
Q: How to know if the core is working? A: Access the Web interface at "http://localhost:8080". If energy data is displayed, it proves the core is working normally.
Q: What to do if the broadcast tower isn't working? A: Check the following:
- Whether it has direct or indirect connection to the core
- Whether there are obstructions between signal source location (7 blocks above tower) and devices
- Whether distance is within 50 blocks
- Check in Web interface whether devices are online
Q: Storage not charging/discharging? A: This is normal! Storage works automatically:
- Automatically charges when core has energy surplus
- Automatically discharges when core lacks energy
- No manual operation required
Q: Web interface inaccessible? A: Check:
- Whether game world is loaded
- Whether port 8080 is occupied
- Whether firewall is blocking
- Check game logs for errors
Q: How to remove device connections? A:
- Find corresponding device in Web interface
- Click power switch to turn off
- Destroy device to automatically disconnect
Development Team
- DLZ Studio
⚖️ License
MIT License This mod is open source, welcome contributions and secondary development!
🙏 Acknowledgments
- GeckoLib Team - For providing excellent 3D model rendering library
- NeoForge Team - For providing powerful mod loader
- Beishan_Besson - For providing some device models


