Compatibility
Minecraft: Java Edition
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Details
One zone, one clear action
An administrator selects two corners of a 3D zone and assigns an item reward, a living-entity spawn, or primed TNT. No WorldGuard dependency is required, and each zone is stored in its own YAML file.
Main features
Two-left-click 3D zone selection with a live particle preview. A right click cancels an unfinished selection without saving it. GIVE, SPAWN_MONSTER, or SPAWN_TNT actions on player entry. A configurable cooldown protects zones from repeated triggering. Safe limits for zone size, item amount, and particle previews. Separate permissions for ordinary creation and administrative management.
Typical uses
Simple rewards for entering a location on an adventure map. Spawning a living entity or TNT in a minigame or prepared scene. A lightweight zone mechanic without adding a large region system.
Selection based on Mcast-Enderman
Run /zoneaction setZone <name> to begin. The first left click stores the first point, and the second completes the cuboid. The targeted block, first point, and resulting edges remain visible in a particle preview; a right click cancels the selection.
A simple and safe purpose
Each zone has exactly one action. Changing its boundaries preserves the configured action. Names, zone size, item amounts, spawn targets, and repeated triggers are validated before saving or execution.
Technical information Paper 1.21.4+ and Minecraft 1.21.x. Java 21. Server-side plugin with no client mod or WorldGuard dependency. Main command /zoneaction, with /sza and /simplezoneaction aliases. Permissions mcast.simplezoneaction.use and mcast.simplezoneaction.admin; both default to server operators. Plugin version 1.0.1.


