Tags
Creators
Details
2.5.5b
Compatibility
Changes
ATTENTION! THIS UPDATE COULD BREAK IF YOU HAVE BOTH ANCIENT ARTIFACTS AND DESIGNER PACK INSTALLED, ALL PLAYERS SHOULD GO TO THE MAIN WORLD BEFORE UPDATING
A backup of all inventory data will be made, you can run /function designer:grab_player_data as the player that lost it's inventory if you accidentally updated without going to the main world
Bugs Fixed:
- 🪪 A very critical bug with the player-id system.
- ⏱️ The tick permission message now properly dissapears
- 🎲 The shulker king RNG made the fight really difficult
- 🎒 Compounds didn't get cleared from the player's inventory
- 📖 Small fixes to the focus manual
- 📄 Sometimes parchments would appear empty
- 🔄 Fixed an issue with the auto version upload that resulted in wrong minecraft versioning
- 📦 Fixed an issue with placing the artifact chest
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:RO3LwIqV:wKD0v8u3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:RO3LwIqV:wKD0v8u3"
}

