1.3
Compatibility
Changes
v1.3:
- Fixed the fishing minigame not awarding the Fish Caught stat upon completion
v1.2:
- Fixed the incorrect firing of the ItemFishedEvent when playing the minigame
- This means Stardew Fishing is compatible with more fishing-related mods such as Tactical Fishing and Fishing Real!
v1.1:
- Oops! Forgot to add in the default datapack. Now different fish will actually have different difficulties by default.
v1.0: Releaaaase! 1.0! I'm literally crying right now!
- Use a Fishing Rod and hook a fish to start the minigame!
- Bump the green bobber bar upwards by clicking, and keep it on the fish icon to increase the progression bar on the right!
- Fill the progression bar and catch the fish!
- Being more accurate with the bobber bar gives you extra XP and a better Quality fish (if Quality Food is installed)
See the mod description for how to make datapacks to change the difficulty of the fish! Please report any issues in the comments and we'll see if we can fix them.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Rw1Ylmn4:w2zZBxd0"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Rw1Ylmn4:w2zZBxd0"
}

