Tags
Creators
Details
Licensed GPL-3.0-only
Published 9 months ago
All versions
1.4.1-forge
Release
VR Throwing Extensions (Forge 1.20.1-1.4.1)2 months ago 3,052
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
Version 1.4.1
- Added throwable liquid buckets to the place block effect! (lava, water, fish-in-buckets, etc)
- 26.1 support :D
Version 1.4.0
Additions
- Added LambDynamicLights support for thrown torches/lanterns!
- Offhand throwing! Needs to be bound in SteamVR controller settings. Supports all the same features from the main hand throwing!
- Rebindable throwing and throw stack binds! Set them in the SteamVR modded binds tab and then change their vanilla keybind to something you don't use and viola!
- Added Server Authoritative option to the mod's config. Setting it to false will allow players on the server to choose their own VTE settings
- Added a message on server join listing what VTE features are enabled
Changes
- Configs now properly update on update first run
- Fix held lit TNT from exploding even after throw is canceled
- Dropped 1.21.8, 1.21.4, and 1.19.2 support (sorry, I just don't have enough time to update all of them forever)
Version 1.3.0
- Added option to place blocks when thrown
- Added throwable projectiles! Works for vanilla and modded items!
- Throwable TNT! Flint&Steel in the offhand, tnt in the main hand. Throw them like grenades! (it is very fun)
- Added /addProjectileItemID command to automatically add the held item to the throwable projectile list
- Added /itemID command to check the ID of an item
- Disabled Vivecraft's Climbing Claws and Jumping boots by default
- Reorganized config menu with toggles for all new options
- Added immersiveMC projectile bypass (kinda). Enables items that immersiveMC compatibility blocks in case users disabled immersiveMC's throwing and would rather use this mod's
- Added "Throw Conflicting Items" option to give a way to throw things like bows/crossbows/climbing claws
- Also made a wiki with more details about everything in VTE!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SDTJzC3Z:4QJ95LTg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SDTJzC3Z:4QJ95LTg"
}

