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Creators
Details
Licensed ARR
Published 3 months ago
Updated last week
All versions
1.1.3
Release
Create Aeronautics: Gadgets & Gizmos 1.1.3last week 9,647
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
2026-07-27 Version 1.1.3
IMPORTANT: If updating from V 1.0.6 or earlier existing linkers inside controllers may be deleted, back up your world and remove any linkers currently installed in contraption controllers before updating.
Fixes and Updates
-
Advanced Contraption ControllerSelectnode now attempts to safely type the output from the on node override values.Mouse Controlnode added with options forLeft click,Right Click,Scroll Up,Scroll Down,Middle Click,Mouse-X,Mouse-Y.Variablenodes now work correctly.- Copying and Pasting nodes in the same controller now correctly assigns nodes a
UUIDto prevent stale values persisting. - Selecting a
Comment Groupnow selects all nodes contained in it for easier Copy/Paste. - Copying and Pasting a
Comment Groupnow correctly copies theComment Group Container. - Fixed a bug where
Comment Groupswould steal nodes from other groups when moved over them. Nodes are now only assigned to groups when dropping them into a group. - Fixed font scaling on nodes when zooming the graph.
- Fixed incorrect scaling on the bottom of the node bodies.
- Added
Item Iconculling to hide theItem IconsonRedstone Linkfrequency nodes when occluded by another node or modal. - Updated the
Advanced HUD nodedesigner. - Added
Profilernodes to get information about the minecraft client such asFPS,Frametime,TPS,MSPT. - Added compat with the new
Aeroworks Controllermultiblocks to theContraption Controllers. - Added performance optimizations to large dynamic nodes to help maintain playable frame rates while zoomed in on a node graph.
- Added
FPScounter to the top right of the node graph. - Fixed the
Get Variablenode graph simulation so it correctly simulates and outputs the correct value. - Added
CTRL+S/Z/Yshortcuts to the node graph forSave,Undo,Redo. - Added
Save on closetoggle to the title bar. - Added Rolling version history to roll back changes to a graph (up to 15 versions)
- Added
Cross-Controller Named Eventnodes to allow for cross/multi-controller communication. - Added
Graph Failurehighlighting to identify areas causing graphs to fail on apply/save. - Added
Controller Trackernode to thePortable Advanced Contraption Controllerthat tracks theX/Y/Zcoordinates of the player holding the controller. When placed in a lectern it tracks the coordinates of the lectern. - Tightened the
Graph viewsimulation to be more accurate. - Fixed an edge case with the
Advanced Contraption Controllerswhere they would not output to theHUDof theLinked Goggleswhen using theHUDnodes.
-
Analogue Joystick:- Joysticks now use server-side player drag ownership when multiple players attempt to use the same joystick at once.
-
Schematiccompatability withBearingsand other blocks has been tightened so all settings should now be schematic safe. -
CC:Tweaked- Fixed some issues with the
Navigation Tablemethods not correctly resolving through Sables API. - Updated methods to use safer calls for better stability.
- Fixed a bug that sometimes caused mixin crash when the latest
Propulsion Simulatedwas installed.
- Fixed some issues with the
-
Other:- Added the
Aeroworks Joystickas a valid input source for theAdvanced Data Link. - Fixed the
Vector Bearingpiston partial animations so they are no longer inverted. Physics Gantrynow correctly uses createsTurnDistancewhen used with aSequenced Gearshiftfor better accuracy.- Fixed a regression where the rotating head of the
Vector Bearingdidn't produce any thrust.
- Added the
QoL changes
Sticky Notenodes now supportMarkdownand are multiline.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:Sza3GgEL:vQlkDgnK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:Sza3GgEL:vQlkDgnK"
}

