Included content
| Name | |
|---|---|
![]() | Veil |
Allow for force-loading sub-levels (/sable forceload <add|remove>)
Catch Sable Rapier panics nicely and crash the game normally (#477)
Update Sodium compatibility to 0.8.13 alpha
Update NeoForge version
Add a config for sub-level saving messages
Add a client config for attempt_udp_networking
Add sub_levels_with_players_cannot_unload config
Redo sub-level explosion handling
Separate sable_rapier into its own module
Update the physics constraint API
Mark some internal Sable classes as internal
Fixes
| Name | |
|---|---|
![]() | Veil |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:T9PomCSv:NGuyFOeE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:T9PomCSv:NGuyFOeE"
}