Included content
| Name | |
|---|---|
Update Veil to fix an issue where sub-levels weren't directionally shaded when Iris was installed
Allow UUIDs to be used to target sub-levels in commands
Removed LittleTiles as a marked incompatibility
Add a /sable forceload query command
Fix Create Mechanical Rollers not working when Sable is installed
Update some mixins for small optimizations
Fix empty cached sub-level storage and region files not getting discarded from the cache on save
Add a server config option for pruning sub-level storage files. This is experimental, and there is a chance of data loss. Please backup regularly if testing this.
Fix a crash where a broken log pipe would cause Sable Rapier to panic. This was most commonly experienced by launching the game through Modrinth/CurseForge and closing the launcher before entering a world.
Fix a crash with empty Create contraptions
Fix a crash with block properties and some modded blocks
Prevent lightning in sub-level plots
| Name | |
|---|---|
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:T9PomCSv:bMSNCogw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:T9PomCSv:bMSNCogw"
}