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Details
Licensed GPL-3.0-only
Published last month
Updated 14 hours ago
All versions
0.2.45
Release
RP Engine 0.2.45last week 13
Compatibility
Minecraft: Java Edition
26.3
26.2
26.1.x
1.21.x
1.20.x
1.19.4
Platforms
Bukkit
Paper
Purpur
Spigot
Changes
3D armour for every graphics card
- New:
shaders: falseon a 3D armour set. The shaders that draw a set need a graphics card with OpenGL 4.5, and a player whose computer lacks it (older integrated graphics, a Mac) got "Resource reload failed" and lost the whole pack, not only the armour. Withshaders: falsethe pack carries no shader for that set, so it loads for everybody and every player sees the armour drawn by the server. See 3D armour. - Fixed: groups inside a bone group (a
capeinsidebody) no longer fill the console with "not one of the bones" warnings. They always rode their bone; only the warning was wrong. - Fixed: an item with
armor3d:no longer warns that its equipment texture is missing. It wears the set's piece, so it never needed one.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:T9lWNa2Y:BbewBTva"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:T9lWNa2Y:BbewBTva"
}

