0.17.0-alpha
Compatibility
Changes
0.17a: "Seasonality"
"We did some stuff because Vulkan didn't roll out in time!"
Major Changes:
- SABLE INTEGRATION: Your flying, floating, driving contraptions will behave in accordance to the laws of the atmosphere. Can be turned on and off at will.
- ATMOSPHERIC OVERHAUL: The sun, the seasons, the moon, the sky, all have been given a fresh coat of paint. This will be expanded upon in 0.18a
Additions
- The entire backend for PMWeather's shader engine has been redone.
- The Supercell has had a complete structural overhaul.
- A foliage shader has been added to the mod. Plants of all kinds will flow and streamline with the wind.
- Added plants to replace base Minecraft's tall and short grass. Plants will grow, bloom, wilt, and die as the year progresses, all in accordance to local climatology. You can get different flowers based on different types of plants you come across in the world.
- Added power-flashes when exposed to damaging winds. Compatible with Create: Power Grid or with...
- Blocks tagged with "powerflashes", which are redstone lamps, redstone blocks, observers, sticky pistons, pistons, and daylight sensors.
- Added a observation station which displays wind barbs on a new map-mode, which can be achieved by right clicking the radar block.
- Added a server-side config that allows PMWeather wind to influence Create wind mills.
- Added a server-side config that changes how much PMWeather wind influences Sable contraptions. You can also turn it off this way.
- Added a server-side config that changes how much inertia Sable contraptions have when interacting with PMWeather wind.
- Added a few more types of scalded blocks.
Changes
- The climate system has been changed drastically. Tropical regions are less prone for dramatic seasonal changes.
- Tornadoes are now larger, on average, due to a major bug fix with how PMWeather handles tornado sizes.
- Tornado condensation behaves differently. Larger tornadoes struggle to fully condense when weak.
- Wall clouds now look and behave differently.
- Textures for all burned wooden blocks have been updated.
- Risks now have colors on the weather station proportional to their risk.
- The mod now handles risk levels differently.
Fixes
- Fixed a major inaccuracy with how forward motion affects storm wind-fields.
- The global cloud system will occasionally reset to prevent progressively worse floating point errors with large world timers. This is jarring, but we found this better than the progressive degradation of all non-storm clouds.
- Fixed a couple leaf types that were not being influenced by seasons.
- Using flint and steel on soul sand / soul soil now places soul fire.
- Frozen accumulated precipitation is no longer immortal if under a tree.
- Ice formation on oceans now use ocean temperatures, not land temperatures.
- Snow now falls at appropriate speeds.
- The radar now (finally) properly represents supercells.
- Other things we really cannot remember.
- Performance improvement with the radar blocks.
Removed
- Removed the "IR" map-mode.
Additional Information:
The performance recommendations have changed.
Minimum GPUs: NVIDIA GTX 1650 SUPER / AMD Radeon RX 5600XT
Recommended GPUs: NVIDIA RTX 3060 / AMD Radeon RX 6600XT
Known incompatibilities
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| pmweather-1.21.1-0.17.0-sources.jar | Source jar | 381.57 KiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:TfCsmTLI:oaVQopv5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:TfCsmTLI:oaVQopv5"
}



