Compatibility
Minecraft: Java Edition
Platforms
Tags
Creators
Details
ProgressionNPC
A server without NPCs often feels empty. ProgressionNPC turns hubs and towns into actual MMO-style places. Place and manage NPCs as real content anchors—quests, merchants, story points—so players always know where to go next.
Highlights:
NPC management built for interactive server content
Perfect base for questlines, shops, and guided gameplay
Makes cities/hubs feel alive and purposeful
Perfect for: MMO hubs, quest towns, merchant systems.
Why you’ll love it
Hubs and towns instantly feel like an MMO world
NPCs become your “content anchors” (quests, shops, story)
Players stop feeling lost—your world feels guided
Basic workflow
Create an NPC:
/pnpc npc create <name>
Select an NPC (look at it, max 6 blocks):
/pnpc select (After that, most commands work without typing the ID.)
Open the equip GUI (uses selected NPC if no ID given):
/pnpc equip [id]
Toggle “look at players” (uses selected NPC if no ID given):
/pnpc look on|off [id]
Toggle animations (uses selected NPC if no ID given):
/pnpc animations on|off [id]
Teleport an NPC to you (uses selected NPC if no ID given):
/pnpc tphere [id]
Skins
Save a skin from a player (downloads from Mojang):
/pnpc skin save <skinId> <playerName>
Apply a saved skin to an NPC:
/pnpc skin set <npcId> <skinId>
or (uses selected NPC): /pnpc skin set <skinId>
Management
List all NPCs:
/pnpc npc list
Remove an NPC:
/pnpc npc remove <id>
Reload NPCs + skins:
/pnpc reload
Permission:
progressionnpc.admin
Features
Place and manage NPCs
Interaction hooks for quests, shops, story points
Built for progression-style server design
vSetup
Install the plugin
Spawn/configure NPCs
Link NPCs to quests, shops, or dialogue systems
Compatibility
Platform: Paper / Spigot (Paper recommended)
Best with: ProgressionQuest, ProgressionShop


